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Mar 21, 2005 15:53



The Tranvix were created by Seth, the god of fire and war. Known for their desire to fight, as should be fitting for the children of the god of war, they are expert tacticians and front line soldiers.

Personality: The Tranvix are normally blunt and quiet people. They prize fine weaponry, and are famous for their Viper Blades. The only thing they prize more than weaponry is a nice hot spring.

Physical Description: A Tranvix “stands” about 5-6 feet tall. They have no legs to speak of, only a tail. Using this tail a Tranvix can raise his height to about 10 feet. Also, due to this tail, they weigh about twice as much as an average human. A Tranvix has 2 fingers and an opposable thumb on each hand, all of which have powerful claws. They have no hair anywhere on there body. Instead, they have a covering of scales ranging in color from black to red, although green is the most common. A Tranvix is considered adult at the shedding of his 15th skin, or about 30 years. They can live to be 250.

Relations:  The Tranvix get along fairly well with any  martial society.  They generally dislike elves and Aiverly for their highly chaotic ways

Alignment: Tranvix are always lawful. the few exceptions to this rule are loners and run-aways

Lands: Tranvix live in Spartaesque city-states ruled by a general. These city-states are normally found near active volcanoes.  Any Tranvix found in other lands is either lost, a mercenary, or part of an invasion force.

Religion: The Tranvix worship Seth, god of fire and war. Stories say that he forged them out of the cosmic fires and expects his children to wage war on the world.

Names: Tranvix have 3 names. One, given to them by their parents. A last name given by their corps, and one identification number.  First names are generally 1-2 syllables and end in ‘s’. A last name is given to a Tranvix upon entering a squadron in the required 20 years of juvenile military training. The identification number is a 20-digit number unique to each Tranvix, each one is required to memorize it by the time they are 12.

Male Names: Zilfalos, Vagos, Ieathos, Pythos, Raivis, and Kuras

Female Names: Yus, Harnos, Loctas, Mambis, Aeiois, and Gras

Corps Names:  Magmus, Long tail, Blood-claw, Black scale, Tan hide, Flare, and Slayer.

Racial Traits

+2 dex, +4 str, -2 cha, -2 wis.

Tranvix are strong, quick yet blunt and impetuous. They prefer to make little conversation and tend to speak gruffly when making it.

Scent and tremor sense. Tranvix

can feel tremors through the bottom of their tails and smell with their tongues.

Cold Blooded, as reptiles, Tranvix can not operate well in cold. Taking 1.5x dmg from cold attacks and -2 penalties to everything when             in temperatures below 60. in addition, they recieve a -4 penalty at 40 and a - 6 penalty. Tranvix enter a hibernative state when the temperature becomes freezing, any attempt to resist entering this state results in 1 subdual damage every minute unless a fort save(dc 20) is made.

Unable to be tripped, Tranvix have no legs, so all trip attempts against them are at a +4 difficulty.

Unable to jump, jumping requires

legs

½ str bonus and -2 penalty to climb checks after 10 feet Tranvix can not use their lower bodies to

assist in climbing, only their arms. These penalties are negated if the surface is a round object capable or

being wrapped around.
            Darkvision 60 feet

Fire resist 20

Favored multiclass: Fighter

+2 Nat armor

Constrict, may grapple with tail to

render opponent helpless, make

grapple checks with 2x str

Attacks: 1 bite, 1d4, 2 claws, 1d6
Viper blade familiarity. Large size

LA: +2
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