Mar 21, 2005 15:53
The Tranvix were created by Seth, the god of fire and war.
Known for their desire to fight, as should be fitting for the children of the
god of war, they are expert tacticians and front line soldiers.
Personality: The Tranvix are normally blunt
and quiet people. They prize fine weaponry, and are famous for their Viper Blades. The
only thing they prize more than weaponry is a nice hot spring.
Physical Description: A Tranvix “stands” about 5-6
feet tall. They have no legs to speak of, only a tail. Using this tail a
Tranvix can raise his height to about 10 feet. Also, due to this tail, they
weigh about twice as much as an average human. A Tranvix has 2 fingers and an
opposable thumb on each hand, all of which have powerful claws. They have no
hair anywhere on there body. Instead, they have a covering of scales ranging in
color from black to red, although green is the most common. A Tranvix is
considered adult at the shedding of his 15th skin, or about 30
years. They can live to be 250.
Relations:
The Tranvix get along fairly well with any martial society.
They generally dislike elves and Aiverly for their highly chaotic ways
Alignment: Tranvix are always
lawful. the few exceptions to this rule are loners and run-aways
Lands: Tranvix live in Spartaesque city-states ruled by a
general. These city-states are normally found near active volcanoes. Any Tranvix found in
other lands is either lost, a mercenary, or part of an invasion force.
Religion: The
Tranvix worship Seth, god of fire and war. Stories say that he forged them out
of the cosmic fires and expects his children to wage war on the world.
Names: Tranvix
have 3 names. One, given to them by their parents. A last name given by their corps, and one identification number. First names are generally 1-2 syllables and end in ‘s’. A last
name is given to a Tranvix upon entering a squadron in the required 20 years of
juvenile military training. The identification number is a 20-digit number
unique to each Tranvix, each one is required to memorize it by the time they
are 12.
Male Names: Zilfalos,
Vagos, Ieathos, Pythos, Raivis, and Kuras
Female Names: Yus,
Harnos, Loctas, Mambis, Aeiois, and Gras
Corps Names: Magmus, Long tail, Blood-claw, Black scale,
Tan hide, Flare, and Slayer.
Racial Traits
+2 dex, +4
str, -2 cha, -2 wis.
Tranvix
are strong, quick yet blunt and
impetuous. They prefer to make little
conversation and tend to speak gruffly
when making it.
Scent
and tremor sense. Tranvix
can feel
tremors through the bottom of their
tails and smell with their tongues.
Cold
Blooded, as reptiles, Tranvix can not
operate well in cold. Taking 1.5x dmg from
cold
attacks and -2 penalties to
everything when
in temperatures below 60. in addition, they recieve
a -4 penalty at 40 and a - 6 penalty. Tranvix enter a hibernative state
when the temperature becomes freezing, any attempt to resist entering
this state results in 1 subdual damage every minute unless a fort
save(dc 20) is made.
Unable to
be tripped, Tranvix have no legs, so all trip attempts against them
are at a +4 difficulty.
Unable to
jump, jumping requires
legs
½ str
bonus and -2 penalty to climb
checks after 10 feet Tranvix can not
use their lower bodies to
assist in
climbing, only their arms. These
penalties are negated if the surface is
a round object capable or
being wrapped
around.
Darkvision
60 feet
Fire
resist 20
Favored
multiclass: Fighter
+2 Nat
armor
Constrict, may
grapple with tail to
render
opponent helpless, make
grapple
checks with 2x str
Attacks: 1 bite,
1d4, 2 claws, 1d6
Viper blade familiarity.
Large size
LA: +2