What I learned...

Feb 06, 2015 00:28

I have taken some strange lessons away from RPG campaigns. An update of a previous post.

Visions: Diamonds aren’t a girl’s best friend; silver bullets are.

Innocence Proves Nothing: Alien artifacts remain a fun way to lose an arm.

Return to Melanoc: Politicians remain less trustworthy than liches.

Life in the Donut: If at first you don’t succeed, fry up a disco doughnut.

Heroes of Bhurloka: Sometimes you need to put metaphor aside and just use a statue as an improvised weapon.

Legacy of Arnor: When a weapon does more damage to you than your enemies, stop using it before it’s too late!

The March of War: Never ever ever hire a Halfling.

Hell Out of Dodge:
Jacob: A minster should trust his flock, but not trust their aim.
Jeb: Some people are too stubborn to die.
Jonah: There are few problems that cannot be solved by gambling with evil spirits. For those, find a shapeshifter who can become a lion.

Heroes of a New Age: Apparently, people object to being melded into a griffin chimera abomination.

Private Eyes: There are better things to steal than chairs.

Salvage: Always inquire about a criminal syndicate’s disposal methods before using them to dispose of highly infectious corpses.
 
Previous post Next post
Up