I have taken some strange lessons away from RPG campaigns. An update of a
previous post.
Visions: Diamonds aren’t a girl’s best friend; silver bullets are.
Innocence Proves Nothing: Alien artifacts remain a fun way to lose an arm.
Return to Melanoc: Politicians remain less trustworthy than liches.
Life in the Donut: If at first you don’t succeed, fry up a disco doughnut.
Heroes of Bhurloka: Sometimes you need to put metaphor aside and just use a statue as an improvised weapon.
Legacy of Arnor: When a weapon does more damage to you than your enemies, stop using it before it’s too late!
The March of War: Never ever ever hire a Halfling.
Hell Out of Dodge:
Jacob: A minster should trust his flock, but not trust their aim.
Jeb: Some people are too stubborn to die.
Jonah: There are few problems that cannot be solved by gambling with evil spirits. For those, find a shapeshifter who can become a lion.
Heroes of a New Age: Apparently, people object to being melded into a griffin chimera abomination.
Private Eyes: There are better things to steal than chairs.
Salvage: Always inquire about a criminal syndicate’s disposal methods before using them to dispose of highly infectious corpses.