The Hows and Whys of Pants in Ivalice

Feb 06, 2007 02:21

I have a peculiar habit when it comes to RPGs. I really enjoy them, and have been addicted to many a Final Fantasy, but if I get interrupted? I lose all that momentum and it's really hard to pick up where I left off. This is why I have a stack of RPGs sitting around half-finished. Love 'em, just can't get back into them. I put 125 hours ( ! ) ( Read more... )

games, funny, geekery, final fantasy, art

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pretzelcoatl February 6 2007, 17:11:42 UTC
*nod* I was only at Level 49 when I fought him, so he was a bit of a pain. But I liked it, and I liked not knowing who the final boss was for once. And it didn't come out of nowhere! Necros, I'm looking at you.

Um, yeah, I have a love/hate relationship with MegaTen's sadism. I love the challenge, and yet the final areas in both DDS and DDS2 were so tremendously annoying with their puzzles and tough enemies. And the really annoying thing? If you actually want to fight the majority of the optional bosses in the first one, you need to exit the final area, and the closest teleport point to the final boss is right before an irritating maze (and yet they only appear if you make it to the final floor!). So... that definitely discouraged me from attempting the optional bosses there. I'll get them my next playthrough.

I <3 Dragon Quarter for that reason (and, well, because Lin rocks), because the long dungeons (which... is pretty much the entire game) were more interesting when you have to be very careful. (I still hate those spiders which hide on the ceilings and practically drop on you.)

Mmm, yeah, the Gambits system was nice because it prevented needless button pressing. And you're right; it made the Pharos easier, though the Third Ascent's glyph section was a bit irritating to figure out at first.

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