Pirates, duct tape and plague

Oct 22, 2014 14:08

We spent last week adventuring in the far reaches of space (or the not-so-far reaches of space, since Space is Big.) This was the continuation of the campaign we started two years ago, which culminated in a super-powerful Ancienty chap telling us that All The Things were at risk unless we joined him in his fight against The Destroyer. We decided that said super-powerful Ancienty chap was a capricious, arrogant twit. We suspect strongly that other characters in other campaigns have tangled with said Destroyer, who is also a capricious, arrogant twit, but our current characters don't know this. "Can we have a year to think about your job offer?" we asked, and, faced with the news that All The Things were potentially under threat... we decided to ignore it, and continued to visit wacky tourist attractions, search for elephant tusks, buy quirky robots and go to concerts.

Duct tape was the prevailing weapon in our arsenal, most notably when we spent about two hours trying to work out how to detain 4 prisoners in the toilet of our passenger shuttle. Few guns were fired, and these often ineptly. One of the few fights we engaged in involved using pasties as a weapon. (It made a strange sort of sense at the time, honest. We were on a mining planet, you see?) The most passionate debates - apart from the duct tape/toilet thing - revolved around PR and marketing strategies, HR and recruitment issues, childcare, contract law and the financial management of ailing steel farming companies. Can we conclude from this that we are getting old?

We found the elephant tusks, and all finished happily for every past owner who had become fond of them during their chequered career! We rescued an 8 year old telepathic girl from a life of brain probes and hideous tesssts! We saved a planet from being crashed into by a comet! We launched the career of a rubbish film star! We discovered a boy band! We captured a pirate! (This was the long-term nemesis of Pellinor's character. I thought that he would feel a little sense of sadness at finally being rid of his nemesis, but he is made of less sentimental stuff, and captured him without a qualm.) We even got a medal ceremony! I have always argued that all games should end with a medal ceremony, ever since I took 2 days destroying the Death Star, only for the game to cut instantly to credits without letting me bask in my hard-won victory.

As well as fighting fictional pirates, most of us ventured into Plymouth - most of us in appropriate costume - for a pirate-themed metal gig, which was fun, but very very hot. Two days later, the dreaded lurgi began to sweep through the party, clearly the fault of those pesky pirates. It reached me on the journey home. I thought I was past the worse today, and ventured into work, but was sent home after a few hours, on the grounds that I was "as white as a sheet," and was sitting inside shivering in two coats, while everyone else was in short sleeves and saying how hot it was. Illness is giving me interesting dreams, though. Last night, I dreamt a long and very vivid adventure prompted by the government making possession of 20-sided dice a capital offence...

gatherings, diary, ow and oops, roleplaying

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