push it baby, push it baby, out of control

Jan 12, 2011 08:50

Who: Bernkastel and anyone from House 6 who wishes to tag, or anyone visiting House 6 can tag too, I don't mind!
What: The Witch of Miracles realizes she might need to be a little more forceful if she wants to learn about the pieces she's required to live with.
Where: House 6.
When: Day.
Warnings: None yet, and I doubt there'll be any BUT if there ( Read more... )

altaïr ibn la-ahad: assassin's creed, bernkastel: umineko no naku koro ni

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Altaïr avowed January 12 2011, 22:11:49 UTC
[He's rarely in the house, trying to avoid those within it, though today he's made the decision to head back for whatever reason. Climbing in through the window nearest his own bed, Altaïr doesn't expect the witch to be there, and he shoots a glare her direction once he's pulled himself up and found stable footing.]

Of?

[His only reply, brusque and with a tinge of annoyance.]

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mirakill January 12 2011, 22:17:52 UTC
Familiarity.

[ She knows he already holds a lowly opinion of her, and frankly, she only wishes to encourage it. Perhaps that's why she's visiting him so impromptu; along with her other reasons. It's a small tick in her head, a knowledge that he would most likely hate her within the time they'd be forced to live with one another.

She looked forward to it. ]

Solving the complexity of the game board before one makes a move... ah, though I suppose that's unnecessarily cryptic. If I am to live with you, I wish to at least know who you are. We might not be allied pieces, but information is beneficial to anyone here.

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I'M NOT SURE WHY HIS NAME IS IN THAT SUBJECT LINE THERE avowed January 12 2011, 23:09:51 UTC
Information can easily be a weapon in the wrong hands.

[His glare intensifies.]

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HAHA I JUST ROLLED WITH IT... mirakill January 12 2011, 23:15:15 UTC
Of course.

But we are not enemies. We have opposing methods to solving the puzzle set before us, but there are those of us who've 'awoken' and those who say we've lived here forever. Unless we make enemies of each other of our own volition, there's only two clear opposing forces.

Us, and the game masters.

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avowed January 12 2011, 23:23:37 UTC
[He doesn't trust her; there's something strange about how she seemingly appeared from nowhere. Did she?]

I do not wish to know you.

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1/2 mirakill January 12 2011, 23:28:47 UTC
So I have noticed.

Informants do not need to 'know' one another. In fact, I won't even tell you my name.

But as a token of my good nature, a small bit of information; you should investigate the area outside the palace as closely as the guards will let you. [ A pause. ] Or as closely as your skill allows. There's something of interest there, hidden.

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mirakill January 12 2011, 23:29:43 UTC
I do not resort to digging my hands in myself, so this piece of information is useless to me.

But for a more active piece, perhaps not.

If you find my company irritating, that is all I have to offer.

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avowed January 12 2011, 23:32:07 UTC
I will make note of it.

[He moves to walk past her, to investigate the rest of the house a bit before heading back outside.]

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mirakill January 12 2011, 23:35:41 UTC
May you be fortunate.

[ And she vanishes, like smoke, or a figure made made completely of dust dispelled by the wind.

A perfect vanishing act. Her voice was the only thing that remained before it, too, disappeared. ]

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