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Aug 23, 2010 23:40

Catching up on campaign updates:

It’s been a few months since I posted in the campaign journal. The heroes in my Butcher’s Game campaign have been through a few adventures and side treks since then, and have finally reached the Paragon tier. Along the way we’ve lost some allies and gained others.

The characters are currently embroiled in a war against the Beast of Butchery, Yeenoghu. The demon lord has returned after his defeat in Nerath a century ago, and this time the Destroyer will yield to no mortal creatures.

• The heroes, now accompanied by the sorcerer Malakai, split up to drive the gnolls and worgen out of Harker’s Ferry. Through Zahara’s trickery, Tiernan’s skilled hunting of his prey, and with Vale inspiring the town’s citizens through prayer, the companions prevailed against Yeenoghu’s legion-only to discover that innocent townsfolk were being abducted by the gnolls and dragged off into the forest to the north.
• Using the magical map sold to them by the Vistani peddler Dimitri, the party located a ruined temple of the Light at the forest’s edge. Within this desecrated church, the gnolls offered up their innocent sacrifices to a shadowy demon called the Berbalang. This ghoulish, shapeshifting creature was using the souls of its victims to tear a conduit through the Shadowfell and into the Abyss. After a lengthy and near-fatal battle, during which the temple itself was ripped from the natural world and send hurtling in chunks through the void of the shadow plane, the demon was defeated. The heroes did not discover the purpose of the Berbalang’s attempted conduit.
• Awakening on the morning of their departure from Harker’s Ferry, Tiernan discovered that Zahara had fled in the night-leaving only a note indicating that she would never “return” to Rel Astra. The remains of Gulthias’ hellforged Black Blade of Vor Kragal, broken during the battle against the Berbalang, was in the tiefling’s possession.
• Continuing their trek to the Holy City of Rel Astra, the party stopped to resupply in a village called Kirkwall. Surrounded by a wooden palisade, Kirkwall was inhabited primarily by surly humans and shifters that disliked outsiders-especially elves like Drenden. When a fight inevitably broke out in the village square, the companions were surprised to discover that the leader of Kirkwall’s most outspoken ruffians was a weretiger. Despite the creature’s incredible strength and enormous stature, the lycanthrope and his thugs were dispatched and jailed before the group moved on.
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