• Iwata Asks (Wii)...
Included within the link are numerous, lengthy, interviews about the design and hurdles the developers of the Wii had to consider. While it may not interest everyone, this is my bread and butter. As such I must seek to understand the trifecta. We have a design principal that I have learned at UAT. Developers of Hardware and Software, Games and Console all have to balance Time, Cost, and Functionality. There -never- is a perfect balance, and rather than an equilateral-triangle, many times this ends up being a right-triangle; favoring one aspect over the other two...
http://wii.nintendo.com/iwata_asks_vol1_p1.html