• Code-87 Production Notes.
Well, I am practically done with my portion of the Half Life 2 Mod we are doing. I have a few more things I need to go back and do for "polish".
• Map 001 "Citadel"
This map need to be made. I want the player to be trapped in stasis, and let out by
Breen or or the
G-man. Also, the player will have several shooting ranges to be able to practice their weapons...
♦ Have the player enter one of the combine pods.
♦ Several
Stalkers need to be doing stuff (If the player has a chance to shoot and kill them the game will crash).
♦ Exploration of how to use the Stun-stick,
♦ Exploration of how to use the Pistol,
♦ Exploration of how to use the Ar2 + Sniper,
♦ Exploration of how to use the Shotgun,
♦ Exploration of how to use the Sprinting,
♦ Exploration of how to use the Using Cover.
♦ This map will end with the player boarding the Dropship that will crash.
• Map 002 "Sandbox"
♦ Force
Links between path-nodes (I know how, now)
♦ Fix the ragdoll problems (do a test map with those models in particular).
♦ Music?
♦
Soundscapes!
♦
Skybox the Dam at night (I foresee the spotlights being a problem).
♦ Player "waking up sequence polished".
• Map 003 "Hydro"
♦ Hud cues.
♦ Song During Boss Battle.
♦ Add a
scanner? They are so cute ^_^?
• Map 004 "City"
♦ Hud cues.
♦ Creepy music during zombie attack
♦ Spruce up the bathroom and subway area.
♦ Add the
Vortigaunt side-quest.
♦ Remove the backside of the apartment building.
♦ Add interiors to the already existing shops.
♦ Add a gate that needs to be unlocked in the subway.
♦ Cue Breen only once you get to the subway station.
♦ -More- Zombies? (give the player a feeling of surrounded hopelessness.
♦ More Ammo and health to balance the added encounters.
♦ Make Doors Toggleable.