Oct 07, 2008 14:58
So, my group of mid-30's gamers have largely managed to get past the mid-summer doldrums and we've actually gamed the last two scheduled sessions (we aim for every other week).
The previous session, three weeks ago, one person couldn't make it, and the other was a maybe. I'm personally tired of the "I'll put maybe because I don't have the guts to say no" approach, so I told everyone it was on, and we played down two (normally five players and myself as the DM).
It was good. I was able to run each of the three folks a fair ways along their personal plot threads, and everyone left jazzed about the game. One of my players also has turned out to have a real flair for writing session recaps, which saves me a ton of work post-game and a lot of delays in-game as I scribble down what's happening.
Last Friday we gamed again, and were only down one person, and it was even better. A major, major event from the paladin's past was dragged kicking and screaming out in to the light of day. He had been slain, raised, destroyed, and brought back again - with no resultant memory, and nobody else still in the party had been there; he had become very uncertain of his path as a result. A priest of death, however, heard about a paladin who was slain yet still walked, and came to see if this was a perversion (IE: was he actually undead), and utilized a MacGuffin that very, very painfully forced the soul to relive the experience, somewhat restoring the paladin's memories.
The swashbuckling Count Diego faced down his duel with panache and kicked his challenger's ass with ease (Note: D&D rules suck for raising tension in a duel), then bought out a failing inn with the intention of creating a swordsman's school. Perhaps he should be paying more attention to the notes left on his door, though....
Ever-so-creepy and "not evil, honestly" sorceror Vox had to bail on his abode, after being almost ambushed there by a mysterious group called "the Silencers". He's now on the run in the city.
And finally, stalwart Haufn, priest of the war-god Marrek, is finding that he's getting dragged in to a street-war between gangs of pre-adolescent toughs, and wondering what the hell is going on.
The players left really energized again, with discrete plans for the future. I'm lovin' it.
haukmoor