Followup on Cubes compatibility testing

Jan 13, 2012 17:06


Based on the feedback I’ve received, I conclude that the white-screen/crash problem with Cubes is hardware/driver-specific and not very widespread. Since
  • this is a hobby project and an experiment, not a Game to be Published,
  • the problem looks hard to debug,
  • I don't have a variety of machines to test on, and
  • I replaced the MacBook Pro in question with a newer model which does not exhibit the same problem,

I have decided not to debug it further at this time. I've added a note about the problem to the documentation, and I’ll instead work on the problems Cubes exhibits on the new machine :-) (such as a speckling of not-the-right-texture-tile at the edges of blocks, and a strange input lag) or adding new features, like more useful saving/persistence, sub-block collision detection, or subworlds.

web, programming, programs, cubes, 3d

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