Drunk/illiterate definitely captures the gist here.
I think some people are expecting this to be a picture-perfect retelling of the story of OoT... and they're constrained by what they know. But it's meant to be an interpretation/inspiration instead. While I admit that I can nitpick a game to death, it's not funny when you're trying to convey that nitpickiness to others.
I gotta say, though, they put too much eye makeup on the guy who is playing Link. That combined with the awkward angles and hair that may or may not be a wig, he doesn't always present as well as he could. But, well, props to them for actually finishing this monster project... or at least a third of it. Aren't they doing a trilogy?
A friend and I were discussing this earlier, and I think that the explanation that finally stuck with us is an explanation that makes so much sense for the entire series:
Fandom appeal = How good it actually is - How good we expect it to be.
Take Twilight Princess versus Ocarina of Time. TP is a technically superior game. They've fleshed out the world and the main characters about 10 times as their corresponding ones in OoT. The world is a lot more rich in TP with a lots of stretching terrain, perhaps a little more than OoT. And the story in TP is a lot deeper than OoT's.
Yet the fandom keeps resorting to OoT as its all-but-sole inspiration and love. Why? Because OoT floored us. Those who had played LttP got blown away at how OoT was different from LttP -- deeper story, deeper gameplay, and very excellent 3D. Those who hadn't expected a Mario-like game, but they too were blown away by presenting something much deeper than Mario 64TP didn't have that same luxury. The hype for the game was VERY high -- too high, in fact. It
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I think some people are expecting this to be a picture-perfect retelling of the story of OoT... and they're constrained by what they know. But it's meant to be an interpretation/inspiration instead. While I admit that I can nitpick a game to death, it's not funny when you're trying to convey that nitpickiness to others.
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Like, if you've got the themes, the you're okay.
I gotta say, though, they put too much eye makeup on the guy who is playing Link. That combined with the awkward angles and hair that may or may not be a wig, he doesn't always present as well as he could. But, well, props to them for actually finishing this monster project... or at least a third of it. Aren't they doing a trilogy?
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Props to them for doing whatever it is they've done; I don't know because I spent last night playing Spirit Tracks.
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Fandom appeal = How good it actually is - How good we expect it to be.
Take Twilight Princess versus Ocarina of Time. TP is a technically superior game. They've fleshed out the world and the main characters about 10 times as their corresponding ones in OoT. The world is a lot more rich in TP with a lots of stretching terrain, perhaps a little more than OoT. And the story in TP is a lot deeper than OoT's.
Yet the fandom keeps resorting to OoT as its all-but-sole inspiration and love. Why? Because OoT floored us. Those who had played LttP got blown away at how OoT was different from LttP -- deeper story, deeper gameplay, and very excellent 3D. Those who hadn't expected a Mario-like game, but they too were blown away by presenting something much deeper than Mario 64TP didn't have that same luxury. The hype for the game was VERY high -- too high, in fact. It ( ... )
Reply
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