Aug 30, 2011 12:57
Они взрывают мне моск.
How much time have you spent on this project so far?
EJ: I think it's been about two years.
GN: How many people are working on it now?
EJ: At this point it's probably 60 or so people, I think.
Did you recruit a lot for this game?
GN: No -- we don't recruit for games. We recruit people...
EJ: Well, we recruited one.
GN: Well, he recruited us. IceFrog. That's just not -- I mean, anybody who we hire, we don't hire to a specific position or to a specific project. The people at the company don't work on specific projects. Everybody's told, "Your first job is to figure out where you can create the most value." So when people end up working on Dota, it's not because somebody told them to go work on Dota. They go work on Dota 2 because they decided , "That's where I'm going to be the most useful."
EJ: It has this really great side effect, too. Instead of having some person review all the products that are going on at Valve, you can tell how a product's doing based on how willing people are to go and work on it. We know a product's pretty likely to be successful, or fun, or
at least fun to work on, if lots of people are going to working on it. It's a good method.