SINGCRAFT; Rules

Oct 18, 2011 19:21



--NO GRIEFING.

--Building within 250 units of Spawn is restricted. You will be reminded of this if you try to place/remove/edit any of the blocks there. If you're far away and still getting error messages, try going a little further!
----EXCEPTION; Spawn farms. These are open to all. Please remember to replant whatever you take!

--Please use signs to note the build area as yours. LAST is no longer required, but if a build is unclaimed, it's open to all to wreck with.
--Build what you like, as you like, but please keep it semi-tasteful. If there's suddenly a load of penis statues over the server I'm going to get mad.
--DO NOT BUILD SKYBRIDGES OVER THE WHOLE SERVER. Keep them local to your areas ONLY. In addition, if you're planning on connecting with someone else, ask permission if you're going through another person's area.
--If your build is griefed or removed by mistake, contact artoni.

--If you are working on a large project (pixel art, reproducing buildings from games, etc), you may apply for ARTIFICER status. This allows you to spawn certain items, as well as cycle wool color. Other permissions may be given on a case-by-case basis. You will also be given a protected area in which to build.
Please note that this is a temporary rank and will be removed when your build is completed. The protections, however, will remain.
Abuse of the commands will result in immediate depowerment.

--Donations may be rewarded with the following Bonus Awesome;
-----Custom Skin
-----Unique Rank
-----Permaaccess to cycler
-----Permaaccess to spawning wool
-----Additional protections on builds



Singcraft makes use of the Essentials Economy. Basically, this means that we use signs to buy, sell, and trade shitto!

Buy/sell signs are located by spawn and are only creatable by artoni.
Trade signs are creatable by anyone. To use them, use the following syntax;

[trade]
Number of item you want in a single transaction/item name or ID
Number of item you're giving away in a single transaction/item name or ID:number of item to be stored in the sign.

EXAMPLES;
[trade][trade]
1 cobblestone1 4
1 dirt:641 3:64

Both of these signs do the exact same thing; 1 cobble is traded for 1 dirt. 64 dirt (1 stack) was originally held in the sign for trading purposes.

You can also offer money! To do that, replace the last line with how much money you're offering, then how much you're storing in there.

EXAMPLE;
[trade]
1 cobblestone
5:500

This is giving 5 dollars away for every cobble it gets, and 500 is being stored in the sign.

As trades happen, the numbers on the sign will change. The owner of the sign will see another number after what they WANT, which represents how much is stored in the sign. To retrieve it, just right-click!

I highly recommend making use of the Minecraft Wiki to find the item IDs. Not all items are able to be shorthanded like cobblestone and dirt. Also, if you're forced to use the item ID, it may be useful to make another sign saying what those IDs mean.
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