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NAME: Sia
JOURNAL:
litoticalCONTACT: standardredshirt (AIM), astrapi (plurk)
TIMEZONE: AEST (GMT+10)
(. ic . )
CHARACTER: The Prince
SERIES: Prince of Persia (2008)
DEFAULT OCCUPATION: Courier (informant)
ALLIANCE: Neutral
RANK/CLEARANCE: N/A
CANON BACKGROUND:
General wiki link. Specific wiki link.
Character wiki link!
Canonically the Prince is ridiculously cagey about handing out personal information, to the point that we don't even know his name. What we do (or possibly don't, who's to say he wasn't lying?) know is that his parents fight in someone else's war after sending the young Prince to live with his uncle up until his parents are able to return for him - which they aren't and don't, having died in that war, which is probably better and less traumatic for everyone involved had they attempted to collect him in spite of that obvious handicap.
Eventually the Prince grows old and bold enough to leave his uncle and travel the world, at some point falling down a cliff and into the Ahuran Princess Elika's territory - and the apocalyptic,
Corrupted mess her father starts by freeing a dark God in exchange for reviving Elika from the dead (though the Prince doesn't learn this until halfway through. Good times).
Here the Prince has a choice to make:
- Assist the interesting, attractive Princess in saving the world. (ladies, lightshows, ceiling crawling, pain, exhaustion, possible death)
- Attempt to high-tail it out of there: it's not his problem! (most likely ending in death)
Both options involve the possibility of:
- Falling to death. (pain, death)
- Falling into/getting eaten by Corruption. (pain, death)
- Evisceration by Corruption. (rusty scissors, pain, death)
- Corruption by Corruption. (infection, dissection [for science!], pain, death)
- Violation by Corruption. (tentacles, pain, death)
- Squashing by Corruption. (falling rocks, pain, death)
The Prince, being the bright man he is, goes for option 1 and REGRETS IT IMMENSELY (but far less than he would have the other option).
Corrupted monsters are fought, lands are purified, ceilings are crawled, Princesses (and Princes) are flirted with, gravity is endlessly told to go fuck itself... and eventually the dark God gets stuffed back into his prison and has a lovely little garden planted on top of him.
Oh, also: Elika dies. Oops? The Prince takes issue with that and retaliates by ending the world (again), dragging her back to life in the process.
Elika isn't terribly impressed by that.
Or the dark God on the loose.
Again.
Nice job breaking it, hero. ಠ_ಠ
AU BACKGROUND: Much like his canon counterpart, not much is actually known about this particular Prince.
What is known: he's from the Middle East. He's in his twenties. He's good with languages, accents, people, donkeys - he's worked enough jobs in enough places to qualify as a jack of all trades, though he's currently employed as a courier/deliveryman, both by Templars and Assassins (though mentioning allegiance to either will freak him out privately - he's here to work and listen, since he gets paid for that sometimes, not paint a bigger target on his back). He can be hard to get hold of, but if or when you do, he'll often know something that you're willing to pay to learn (no matter which faction you're working for), though he's appropriately leery of anyone in a position to ask that kind of thing.
People in the know tend to call him 'Al Mirza', or 'the Prince', for some reason, but he won't refer to himself as that, if as anything at all.
The Prince may be antsy about the whole Templar vs Assassin mess, but he's a useful informant (although perhaps as dispensable as any other) with loudly undeclared allegiances. He's willing to help either side, so long as he gets paid, although his lack of loyalty mightn't actually do him any favours in the end.
PERSONALITY: Forget being kind of a friendly jackass, the Prince most definitely is one. He likes people, people like him, he’s pretty charming when he wants to be - and even when he’s not, he’s still very charismatic. On the other hand, he's not terribly mature. He makes bad jokes and can be insensitive to other people - he’s very straightforward, all things considered, which can be both good and bad.
But then that applies mainly to his opinions; trying to get the Prince talking about himself in great specificity is a little like pulling teeth in the dark, underwater, with your bare hands, in the middle of the Atlantic, at 2 in the morning when you can't even find the man's mouth, let alone pry it open. That is to say - he is really not a big fan of using himself as a topic when he'd rather talk about you, you, and you. Sure, you might think he's an interesting guy, and he might agree, but don't expect him to make it easy and trade you one useful answer in return for another; good luck getting any facts from him that are a) true, b) genuinely relevant to him, c) usable in paperwork.
(In-game, Elika occasionally tries to turn the perpetual conversation around so that the Prince is the main topic - tries being the keyword here. One instance of this is the one where Elika asks after his origins; upon not receiving an actual answer, she says that he must have come from somewhere. The Prince answers yes! And he is going somewhere else. Conversations about this Prince trend this way, to Elika's [and possibly the player's] frustration: the Prince is only willing to volunteer hints and vague handwavey statements before he deflects enough to change the topic, or something happens that ends the talk.)
On the other hand, asking about everything else is fair game. And if you don't bring it up, he probably will! He doesn't often run out of things to talk about, and when he does, he grasps at any straws available. He's not very doom and gloom, so that's probably a relief to whomever he's talking to - unless they think brevity is the soul of wit and don't particularly enjoy talking, in which case they'll be starved for silence while the Prince jokes, complains, verbally observes their surroundings, and does his best to never shut up ever. Even when no one responds! Or especially, since he is capable of growing tired of talking to himself. He's fairly even-tempered and cheerful, and so quite a departure from your usual mysterious stranger (surly and succinct as opposed to the Prince's enthusiastic motor-mouth).
When he's not indulging himself in conversation, the Prince tends to invest in what he thinks is self-preservation, but is actually him being an unaccountable, irreverent thief. He lies, he steals (you're not using it, so why can't he have it?); he can see why he should feel bad about it, but he's a big fan of owning his decisions (the consequences, on the other hand, may kindly go to someone else). It's quite easy to designate him as 'suspicious', given his preoccupation with asking all the questions, making tracks, and blatant evasion when it comes to personal details. But the distrust goes both ways - sure, he'll accept help, but he'll have a hard time believing that it's out of the goodness of someone's heart rather than because they think they'll get something out of it.
He is also hedonistic! His only agenda involves having a good time on his own terms, so he likes to keep an eye out for things like gold, thick carpets, and pretty women. Also, like his canon self, he still enjoys his trailing scarves and long coats (and gloves, since while he likely has his eye on a matched pair of
gauntlets, he doesn't have an excuse to wear or even have them - though he'll end up making one, probably), but other than that he usually wears clothing he can move around in without trouble and shoes he can run in. Easy to clean, easy to wear. But he's still a bit of a peacock, since he has the time to be concerned about looking good.
While the Prince is clever, he’s not actually all that smart, so he prefers to leave abstract concepts to Elika (or whomever else he happens to be working with) and think about the now; when he's not providing details, he's almost always the brawn rather than the brains of the operation. Which is probably for the best, considering that he can (I'M DEAD SERIOUS ABOUT THIS, YOU JUST WATCH HIM) and will bash his head against what may as well be a brick wall if he knows that it will help and that he can get away with it without permanent or disfiguring damage. If something is less than optimum and relevant to his interests, he'll try to fix it - just give him directions, he'll give you input, then he'll get to work - but that doesn't mean that he can't or won't complain about it every step of the way, much less get it right the first time.
ABILITIES/POWERS: The Prince is more or less just as physically capable as he is in-game, though he's much more cautious about maintaining it - he's never had the benefit of Elika's magic or a fight-or-run-to-survive lifestyle, but he does free-run and backflip around for the fun of it, and for stress-relief.
While the Prince can still manage his acrobatics (and has had the time and opportunity to refine and add flair to them, making him just as flashy as his OU self), his sword-skills have all but disappeared into the aether unless he happens to plug himself into an Animus - which he's too cautious to even attempt without some serious prodding, given what he's heard about what tends to happen to its subjects, and may not even have the chance to in this game. To replace his sword-skills, the Prince has dabbled in marksmanship and unarmed combat, the latter of which he's rough with, but he's quick and strong enough that his anything-goes approach usually works out to his advantage.
NUMBER: 32
QUESTIONS: buh
(. samples . )
FIRST PERSON: jhgglhh
THIRD PERSON:fchgbhnk