return to tromaville!

Oct 15, 2008 21:08

Now read the title to yourself in the voice of the guy that says, "WELCOME TO THE WORLD OF TOMORROW!" Did you do it? Okay. So I have no self control. I have a lot of ideas, tons, just tons of ideas, but no self control. I have this steampunk story that is so close to being birthed, like it's ready to just unravel out of my creative womb and spill feverish and steaming onto the cold floor, but I'm too intimidated to try and recolor Aikea's paper mesh thing so that I can have some faded, semi-grungy looking computer punch cards for the opening scene. That's the roadblock. I'm idling. So instead I've resurrected Tromaville which, for your information, was my zombie apocalypse with a real zombie apocalypse. CAS-made intelligent zombies and survivors trying to go about their sordid lives without getting brain-eated by regular in-game townie zombies. This Tromaville is less apocalypse-y and more Eerie, Indiana. A desert town in the middle of nowhere set in the alternate 50s and 60s which happens to be victim to every horror movie and pulp novel cliché I could possibly pull off. Wolf men (and women), mummies, zombies, aliens, plant people, robots, frankenberries, the works.

Admittedly it's a novelty which I will probably not see through but right now I'm enthused and need something to distract me from my inability to get off my duff. I've already got all sorts of dramatic things in mind for various sim families. I've mapped things out. I'm even building a lot of the lots myself. What madness! Sometimes I miss WoW or any other MMO which offers this immersive world I only have to fit myself into. Roll a character--the alien librarian priest, the zealous and self-righteous paladin, the spaced out dream-walking druid, the gypsy gnome illusionist-thief--and just sink. Floating is for scatter-brained suckers who never finish anything they start.


✂ projects

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