Sure, why not? REWORDED SLIGHTLY...
Pick a character I play, and I will give/explain the top five ideas/concepts/etc that I believe are essential to an accurate depiction and must be kept in mind while writing. OH WELL I GUESS EVERYONE'S BEEN DONE NOW so just read the comments...
(
List of my mostly uninteresting roster!! )
✖ RPG PROTAGONIST. So even if something seems totally dumb or dangerous to normal people, if it seems like it could be a story event trigger, Terra will follow along. Not that she knows that she's doing it for story event triggers, obviously, but rejecting a path that might lead to progress seems wrong to her.
✖ Lack of confidence in everyday affairs ≠ fear of fighting or getting hurt. Fighting is pretty much the one thing she is unquestionably good at. Sure, hurting innocent people freaks her out, but if they attack her first all bets are off. She tries not to cause major property damage. But she is powerful and she's not frightened of the power itself, but rather what she-or someone using her-can do with it if she's not careful. The power itself is natural to her. (But she'd give it up in a heartbeat to be normal)
✖ She still misses social cues, but is getting better. Not from a modern culture! Is probably functionally illiterate aside from like street signs and simple signs on buildings. Has a harder time with people who aren't upfront about what they think/feel/mean (and thus why every conversation with Zelgadis is awful and awkward)
✖ Yes, she makes a bigger deal out of being an esper/monster than people-who-aren't-her think necessary. It's a big part of who she is, obviously, and everything that makes her different from normal people makes her worry that she's incapable of things normal people take for granted. LIKE LOVE.
✖ The break-up with keith pushed her back about five months in development and intensified the monster-image-issues. Still hasn't fully recovered! bring up when natural, don't over-do it
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