Aug 25, 2009 14:23
This is something I said a little over 4 years ago, about the warhammer roleplaying game.
But no matter what, I'll always have the massive dissonance. I mean, Warhammer: vast armies, terrible magics, deamons, assassins, orcish hordes, dragons, mighty heros standing up to the darkness resplendant in magic toys (and often dying for it) and someone, somewhere saw all this and said:
"I want to play that guy there."
"What, the generic infantry man?"
"Actualy no. I want to play his brother, the drunken student back in Nuln. And so will everyone else!"
This is pretty much a case study in how not to approach history: assuming current comparisons are valid. See, when WHFRP started, it wasn't so drastically out of line with the wargame, because the wargame was a lot less extravagant back in the day. As time went on the Wargame drifted from the RPG, rather than the other way around, leading up to the dissonance I mentioned all those years ago.
I'm given to understand, from the interwangst, that the new edition of the RPG looks capable of fitting both settings. That's a damn good thing!