I think that it should cost the Prince a status trait to call a Blood Hunt. The need to go to such an extreme only indicates his/her lack of power/authority to bring the individual to justice. If we made it cost a status trait up front, I think there'd be fewer bullshit blood hunts
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Right of Destruction can be private, between a small number of individuals. A blood hunt is functionally equivalent to giving an entire domain the Right of Destruction over and individual, and then offering Right of Destruction over anybody that impedes the destruction of the original individual.
If that second part sounded confusing, then you understand why we have a separate thing called a "blood hunt."
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Right of Destruction is given to specific people, and other people are punished (though not severely) if they interfere because of a breach of the traditions.
It's "Everybody kill him!" versus "You guys kill him! Not you, YOU!"
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Right of Destruction says: Thou art forbidden to destroy another of thy kind. The right of destruction belongeth to thine elder. Only the eldest amoungst thee shall call the bloodhunt.
Now other than being a really bad old English translation, the 6th Tradition is pretty clear. No where does it say the granting of destruction to others aside from the Bloodhunt.
Interfering with a Bloodhunt is the same as saying "shit man...you are not the Eldest described in the 6th Tradition" It can be a severe as death or as minor as the stripping of standing and the owing of boons to 'thine eldest' (aka Prince) who called the Bloodhunt.
Techincally if a Prince calls a Bloodhunt an no one lifts a finger, then perhaps the entire Domain is saying "you are not thine eldest as described in the 6th Tradition". Would not then the Bloodhunt be nullified immediately and a Praxis begin? Ahh...there lays the rub, yes?
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