OOC: Abilities

Nov 18, 2008 15:18



Sora

Action AbilityAP CostDescription Guard2 APBy tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) Upper Slash4 APAir combo starter; during the period of executing ground combos, pressing
will allow Sora to smack the targeted enemy into the air. Horizontal Slash2 APDuring the period of executing an air combo, pressing
will allow Sora to do a left-to-right slash. Finishing Leap5 APAt the end of a combo, instead of pressing the attack button, press
to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air. Retaliating Slash3 APWhen knocked onto the air, pressing
will allow Sora to do a quick recovery and execute several air slashes surrounding him. Slapshot2 APSora executes a quick diagonal slash at close range. Dodge Slash2 APSora swings his Keyblade wildly, damaging all foes in range. Sliding Dash2 APSora does a quick slide, pulling himself near the enemy and damaging them. Guard Break3 APCombo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken. Explosion3 APCombo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. Aerial Sweep2 APAir combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them. Aerial Spiral2 APSora flips vertically and hits a close range enemy twice. Aerial Finish3 APAir combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash. Counterguard4 APSora retaliates right after successfully using Guard to block an opponent's attack(s). Auto Valor1 APWhen Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command. Auto Wisdom1 APWhen Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command. Auto Master1 APWhen Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command. Auto Final1 APWhen Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command. Auto Summon2 APWhen a Party member is KO, summons can be accessed through a Reaction Command (summoned ally depends on the last ally summoned).
AbilityDescription High JumpAllows Sora to jump higher. (From Valor Form) Quick RunAllows Sora to execute a quick dash. (From Wisdom Form) Aerial DodgeAllows Sora to execute a dodge in mid-air. Becomes immune to attacks briefly while doing so. (From Master Form) GlideAllows Sora to glide in the air. (From Final Form) Final Mix exclusiveDescription Dodge RollAllows Sora to execute a quick roll.
Ability/Level LearntAP CostDescription Scan2 APThe HP gauge of the targeted enemy is displayed on screen. Aerial Recovery2 APWhen Sora is knocked back by hit, you can make a recovery with
. Casting magic is available after air recovering. Combo Plus1 APThe maximum number of attacks with ground-based combos increases by 1. The ability can be acquired twice Air Combo Plus1 APThe maximum number of attacks with aerial combos increases by 1. The ability can be acquired twice. Combo Boost3 APThe damage inflicted by the finishing attack increases relative to the number of hits in the combo on the ground. Air Combo Boost3 APThe damage inflicted ny the finishing attack increases relative to the number of hits in the combo in the air Reaction Boost2 APThe damage inflicted by Reaction Commands increased by 50%. Finishing Plus5 APCombo finish technique with Attack or Magic can be carried out twice in a row. Negative Combo2 APThe maximum number of combos on the ground and in the air is reduced by 1. Berserk Charge5 APDuring MP Charge, the strength value increases by 1 point and the maximum number of combos in unlimited. (There is no combo finish.) Damage Drive3 APThe Drive gauge is replenished when HP is lost Drive Boost3 APThe Drive gauge fills up 20% faster during MP Charge. Form Boost5 APThe Form gauge depletion rate is 20% slower. The ability can be acquired twice. Summon Boost5 APThe Summon gauge depletion rate is 20% slower. Combination Boost4 APThe Limit gauge depletion rate is 20% lower. Experience Boost3 APWhen Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via Gull Wing) EXP earned is tripled. Leaf Bracer1 APAllows Sora to cast Cure without being interrupted. Magic Lock-On1 APAutomatically targets and fires Magic cast to the nearest enemy, even it is not locked on manually. Draw3 APAutomatically attracts HP, MP, Munny, and Drive Orbs towards Sora. Jackpot4 APRaises the amount of HP orbs, MP orbs etc. dropped by slain foes. Lucky Lucky5 APRaises percentage of enemy dropping rare items. See also: Seven Lucky Lucky combo Fire Boost3 APIncrease the potential of Fire capabilities. Blizzard Boost4 APIncrease the potential of Blizzard capabilities. Thunder Boost5 APIncrease the potential of Thunder capabilities. Item Boost2 APIncrease the effect of healing items. MP Rage3 APSora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge. MP Haste3 APHasten the recharge speed when the MP gauge hits zero. Defender3 APDefense increases when HP flashes red. Second Chance4 APRetain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left *combine with Once More ability*). Once More4 APRetain 1 HP after receiving a combo. Final Mix exclusiveAP CostDescription Combo Master4 APEnables Sora to execute a combo even if he doesn't hit an enemy.



Valor

Action
AbilityDescription Brave ShotA strong combo finisher that knocks an opponent into the air. Brave BeatA strong combo finisher that damages many opponents with multiple hits. Sonic StrikeSora spears an enemy with one of his Keyblades midair, dealing massive damage. With Omega Finale, Sonic Strike can be executed into a one-hit attack. Sonic EndA powerful combo where Sora slashes furiously in midair, ending with a powerful "X" slash. Over the Horizonby pressing
, Sora automatically lunges at the targeted enemy. Omega FinaleAllows combo finisher to be executed in the middle of a combo, accessible via pressing the Square button. Retaliating SlashWhen knocked onto the air, pressing
will allow Sora to do a quick recovery and execute several air slashes surrounding him.

AbilityDescription High JumpAn enhancement of jump where Sora does a backflip in mid-air.

AbilityDescription Synch BladeAllows Sora to wield two Keyblades at once. Combo Plus1 added attack to prolong combos. Air Combo Plus1 added attack to prolong air combos.



Wisdom

Actions
AbilityDescription Wisdom ShotThe attack command becomes shoot, allowing Sora to fire projectiles at the enemies. Mobile ActionActions can be executed while moving. Magic HasteMagic spells requires less time to execute, thus allowing faster Magic combos. Magic SpiceMagic combo finishers are powered up, either inflicting more damage or curing more HP. Retaliating SlashWhen knocked into the air, pressing square will allow Sora to spray several Wisdom shots down on enemies.
AbilityDescription Quick RunSora performs a quick dash on the ground.
AbilityDescription Combo Plus1 added attack to prolong ground combos. MP HastegaMP recharges 1.75 times faster than normal.



Master

Actions
AbilityDescription Master StrikeA powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash. DisasterA powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast. Master MagicIncreases the overall capabilities of Magic attacks.
AbilityDescription Aerial DodgeA double jump where Sora does another leap in mid-air, accessible via pressing
.
AbilityDescription Synch BladeAllows Sora to wield two Keyblades at once. Endless MagicMagic combos can continue endlessly. Air Combo Plus1 added attack to prolong air combos. Air Combo Plus1 added attack to prolong air combos. DrawAttract nearby orbs. MP HasteraMP recharge time is faster 1.5 times than normal.



Final

Action
AbilityDescription Final ArcanaHandling the Keyblade with great skill, Unleashes a powerful finishing combo move to a single target. Final StrikeWhile spinning in midair, deals a powerful finishing combo move to a single target Final ArtsUnleashes a powerful finishing combo move to get rid of several targets at once. Auto AssaultThe Keyblade automatically unleashes attacks in various situations. Crime & PunishmentA Keyblade held in each hand unleashes powerful magic spells. Mobile ActionActions will be enabled while moving.
AbilityDescription GlideBy pressing
in mid-air, Sora can glide through the air.
AbilityDescription Synch BladeAllows Sora to wield two Keyblades at once. MP HasteMP charges at 1.25 times faster than its original speed.



Anti

AttackDescription ScratchOn the ground, Sora scratches, rolls forwards and attacks with both hands clasped together. KickOn the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick. Dark DanceOn the ground, when numerous enemies are nearby, Sora spin kicks repeatedly. Chaos FinaleWith
during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic. Wild DanceCombo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end. FlashCombo finish on the ground when numerous enemies are nearby - Sora scratches and repels the enemies to finish the move. Dark ArtsMoving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end. Air DanceIn the air: uppercut, three kicks, forward moving punch at the end. Air WheelDuring a combo in the air: knee, 8x kicks, somersault kick, scratch. Anti StrikeCombo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo. Dark VoidCombo finish in the air when numerous enemies are nearby. Dark element magic blasts all around.
AbilityDescription Anti-GlideBy pressing
on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.



Limit

Actions
AbilityDescription Sonic BladeLimit command (
) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes.(60 MP) Ars ArcanumLimit command (
) - Massive Keyblade Combo (75 MP) Strike RaidLimit command (
) - Throw the Keyblade up to 5 times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher.(65 MP) RagnarökLimit command (
) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage (80 MP). ZantetsukenFinishing move - a powerful thrust, the strongest single hitting finishing move in the game Ripple DriveFinishing move - Hits multiple enemies with an aura attack Hurricane PeriodAerial finishing move - Sora spins with the Keyblade 1080 degrees vertically Zantetsu CounterAfter blocking with Guard, press
to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers. Reflect GuardAllows Guarding during a ground Combo GuardPress
to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation. SlapshotAutomatic ground combo attack - very fast diagonal slash Slide DashDashes towards an enemy and attacks Aerial SweepWhile on the ground, performs a spinning air-attack against nearby flying enemies
AbilityDescription Dodge RollSora executes a quick roll in a short distance, all attacks are negated during the period of rolling.
AbilityDescription HP GainEvery successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP) DrawAttracts Munny/HP/MP/Drive balls to this character Lucky LuckyIncreases item drop rate by 50%. MP RageMP recovers every time this character is hit (not while recharging) MP HasteMP recharges 25% faster

All information found at: Kingdom Hearts Wiki

!sirens pull, abilities, !a facility, ^ooc

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