GameFly Part One

Nov 03, 2007 15:20

Chibi-Robo

Definition of sleeper hit. A really cute and unique game that came out during the Gamecube's death cycle. There are a lot of great aspects to the game that built a fantastic foundation, but IMO, the more recent DS version of Chibi-Robo is far cooler. While the Gamecube game puts you in the role of cleaning up after a sloppy family, the DS title gives you an entire run-down park to rejuvenate as you see fit. The customization aspect takes the game a huge step further. The one thing the Gamecube game does do better is handling the enemy attacks (yes, there are enemy attacks in this game). The DS' enemies are far more tedious and gimmicky to defeat and actually cause damage to your park.

Super Mario Sunshine

Definitely is not the sequel to Super Mario 64, but it's still a fantastic game. The FLUDD mechanic, usually, manages to not feel gimmicky at all, which is a huge plus with a spin-off game like this. The FLUDD-less, more traditional platforming levels are both challenging and frustrating, and satisfactory once finally completed. The glaring problem with the game is all of the worlds feel similar and generic, as they all stick with the same old tropical theme of the game. It also feels like there's just less to do. Super Mario 64 (DS) had 120 stars, and you only needed something like 50 to challenge Bowser and beat the game. In Sunshine, I'm up to about 60 shines, and I've already completed over half of the worlds. Though supposedly there are still 120 shines to collect, so perhaps there's more than the game initially lets on.

Next Time...

Chibi-Robo has been sent back and recieved, and Luigi's Mansion is on it's way. My next review should cover that, and the complete view on Super Mario Sunshine.
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