As I may have mentioned, I am in the process of developing my own pen-and-paper roleplaying game. The design philosophy I am operating under is fairly simple: I want character creation to be as fast and straightforward as possible, and for a character's stats (both selected and rolled) to assist (or at least, not obstruct) the roleplaying of a
(
Read more... )
Comments 8
ah, memories. memories of killing a scumbag who totally deserved it.
Reply
it's a pretty noble school of thought.
Reply
no, no actually. i wouldn't like to deny it. i'd like to announce it publicly. 'cause like. everyone should get a subscription.
Reply
Reply
Leave a comment