A few (sort of) D&D related things.
Long ago, the Sticks & Stones microgame gave me the idea of "Stone Age" D&D. Neolithic would be interesting, though Paleolithic might be workable.
Obviously the classes would be a bit different. Of the basic four (fighter, cleric, mage, thief) fighters wouldn't change a lot. Mostly a matter of fewer armor and weapon choices.
Clerics would pretty much be limited to some sort of shaman. And their spells would likely be more limited
Mages are a trickier fit, and they'd *definitely have their spells more limited.
Thieves would be *way* different, probably more scouts and hunters to keep the "sneak around" skills.
Monsters would still exist, though a lot of them would be more limited just due to the lower populations.
Dwarves require some thought, but other than tech limits, shouldn't be too much of a problem. Halflings aren't a problem. :-)
For the "evil" races, orcs & goblins aren't a big problem. Kobolds probably aren't either.
Elves of all sorts are a problem. Their long lives might be a problem on several levels, and just how much of advantage they'd have both magically and technologically is gong to greatly affect things.
Another fun thought is if you are running several "independent" campaigns, the results of the stone age campaign might show up in the more "usual" period games as myths and legends. :-)
And now for something completely different.
I'm wondering what sort of "properties" a certain infamous puzzle box would have in D&D. What sort of magic folks think it should detect as, whether it detects of evil, as cursed, etc.
I'm thinking specifically of the "Lament Configuration" box from Hellraiser.
What do you folks think?
This entry was originally posted at
http://kengr.dreamwidth.org/1035531.html. Please comment there using
OpenID.