Character Design: Briana Part II

Mar 25, 2008 14:38

Well, a lot happened to my model since I last updated a month or so ago. She's my main character for my Senior Project, so I'm both trying to get over my learning curve fast with the proper way to model, as well as killing two birds with one stone.

I actually enjoyed modeling far more than I realized, which is comforting. She, for the most part, constructed pretty easily too.

Anyways, some current screens, non-textured and non-rendered. I just learned how to unwrap UVs this week (technically, hell, yesterday), so bear with me here. Apologies for ugly looking wireframes.

Posting a whole lot of WIPs for this (very image heavy), the final images are the most up to date.











(This was hysterical when I first realized I made her look far more anatomically correct than I intended)












These are the latest. Now on to texturing!

modeling, maya, character design, briana, senior project

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