Why we play

Sep 02, 2007 12:37

Suffer
The Children: on the likely end of our consumer capitalist culture as portrayed in Bioshock


ErotoSim: on why we thrill to watching the Sims make out

Persona 3's Duality of Conscience: on how we exchange who are are for power, influence and status

For those unfamiliar, Bioshock is set in the crumbling remains of the underwater city of Rapture, built to be a place in accordance with Ayn Rand's hypercapitalistic ideals (the equivalent of her Galt's Gulch, for those who read Atlas Shrugged), a "city where the artist would not fear the censor, the scientist not be bound by petty morality, where the great would not be constrained by the small", and asks the seductive question, "is a man not entitled to the sweat of his own brow? No, says the man it Washington, it belongs to the poor. No, says the man in the Vatican, it belongs to God. No, says the man in Moscow, it belongs to everyone. Not so in the refuge and paradise that is Rapture."

Persona 3 is a game where by day you navigate your way through high school, making friends, joining clubs etc- but its all to strengthen your 'personas', summoned beings you use to fight Shadows in the 13th hour, after midnight. You and your friends summon them by shooting yourselves in the head.
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