With Halloween this week, I think this excerpt, typed myself since I didn’t find it online to copy and paste, from the introduction of "Maps in a Mirror" by Orson Scott Card is appropriate. It made me think not only of films and novels, but also games and what are labeled as survival horror. Are some of them really scary, or are they just
hack and slash fests?
[…] the most potent tool of storytellers. Fear. And not just fear, but dread. Dread is the first and strongest of the three kinds of fear. It is that tension, that waiting that comes when you know there is something to fear but you have not yet identified what it is. The fear that comes when you first realize that your spouse should have been homes an hour ago; when you hear a strange sound in the baby’s bedroom; when you realize that a window you are sure you closed is now open, the curtains billowing, and you’re alone in the house.
Terror only comes when you see the thing you’re afraid of. The intruder is coming at you with a knife. The headlights coming toward you are clearly in your lane. The klansmen have emerged from the bushes and one of them is holding a rope. This is when all the muscles of your body, except perhaps the sphincters, tauten and you stand rigid; or you scream; or you run. There is a frenzy to this moment, a climactic power - but it is the power of release, not the power of tension. And bad as it is, it is better than dread in this respect: Now, at least, you know the face of the thing you fear. You know its borders, its dimension. You know what to expect.
Horror is the weakest of all. After the fearful thing has happened, you see its remainder, its relics. The grisly, hacked-up corpse. Your emotions range from nausea to pity for the victim. And even your pity is tinged with revulsion and disgust; ultimately you reject the scene and deny its humanity; with repetition, horror loses its ability to move you and, to some degree, dehumanizes the victim and therefore dehumanizes you. As the sonderkommandos in the death camps learned, after you move enough naked murdered corpses, it stops making you want to weep or puke. You just do it. They’ve stopped being people to you.
This is why I am depressed by the fact that contemporary storytellers of fear have moved almost exclusively towards horror and away from dread. The slasher movies almost don’t bother anymore with creating the sympathy for character that is required to fill an audience with dread. The moments of terror are no longer terrifying because we empathize with the victim, but are rather fascinating because we want to see what creative new method of mayhem the writer and art director have come up with. Ah - murder by shish-ka-bob! Oh, cool - the monster poked the guy’s eye out from inside his head!
Obsessed with the desire to film the unfilmable, the makers of horror flicks now routinely show the unspeakable, in the process dehumanizing their audience by turning human suffering into pornographically escalating “entertainment.” This is bad enough, but to my regret, too many writers of the fiction of fear are doing the same thing. They failed to learn the real lesson of Stephen King’s success. It isn’t the icky stuff that makes King’s stories work. It’s how much he makes you care about his characters before the icky stuff happens. And his best books are the ones like The Dead Zone andThe Stand in which not that much horror ever happens at all. Rather the stories are suffused with dread leading up to cathartic moments of terror and pain. Most important, the suffering that character go through means something.
That is the artistry of fear. To make the audience so empathize with a character that we fear what he fears, for his reasons. We don’t stand outside, looking at a gory slime cover him or staring at his gaping wounds. We stand inside him, anticipating the terrible things that might or will happen. Anybody can hack a fictional corpse. Only a storyteller can make you hope the character will live.
[1] Feel free to flitch this excerpt.