Earlier in the month a few blogs, or maybe more than a few, brought up The Ten-Cent Plague, just-released by David Hadju. In it the author "explores the decades of struggles faced by comic book authors and publishers as a variety of politicians and culture cops sought to rein in the medium. Comparisons to today’s situation with video games are all too obvious."
Congress held televised hearings on what was described as the link between comics and juvenile delinquency… In 1954, comic-book publishers adopted a code that banned the words “terror” and “horror” and declared that “policemen, judges, government officials and respected institutions shall never be presented in such a way as to create disrespect for established authority.”
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More
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I bring this up because a more recent article by Stephen King mentions comic books and video games.
I'm no fan of videogames; pretty much gave them up in the late '70s or early '80s, when my kids used to beat me regularly at Pitfall! [...] Sure, I've occasionally plugged quarters into one of the machines in the lobby of my local cineplex and shot at some bad guys, but I always miss the high-value targets and can never remember how to reload. As for amassing enough points to get bonus time? Forget about it.
[...] But when I heard about HB 1423, which happens to be a bill pending in the Massachusetts state legislature, I still hit the roof. HB 1423 would restrict or outright ban the sale of violent videogames to anyone under the age of 18. Which means, by the way, that a 17-year-old who can get in to see Hostel: Part II would be forbidden by law from buying (or renting, one supposes) the violent but less graphic Grand Theft Auto: San Andreas.
According to the proposed bill, violent videogames are pornographic and have no redeeming social merit. The vid-critics claim they exist for one reason and one reason only, so kids can experience the vicarious thrill of killing. Now, what does and doesn't have social merit is always an interesting question, one I can discuss for hours. But what makes me crazy is when politicians take it upon themselves to play surrogate parents. The results of that are usually disastrous. Not to mention undemocratic. [...]
I do, however, want to point out that videogames, like movies, have a ratings system, and ones with the big M or A on the box mean ''Not for you, baby brother.''
And if there's violence to be had, the kids are gonna find a way to get it, just as they'll find a way to get all-day shooters like No Country for Old Men from cable if they want. Or Girls Gone Wild, for that matter. Can parents block that stuff? You bet. But most never do. The most effective bar against what was called ''the seduction of the innocent'' when this hot-button issue centered on violent comic books 60 years ago is still parents who know and care not just about what their kids are watching and reading, but what they're doing and who they're hanging with. Parents need to have the guts to forbid material they find objectionable...and then explain why it's being forbidden. They also need to monitor their children's lives in the pop culture - which means a lot more than seeing what games they're renting down the street. [...]
What really makes me insane is how eager politicians are to use the pop culture - not just videogames but TV, movies, even Harry Potter - as a whipping boy. It's easy for them, even sort of fun, because the pop-cult always hollers nice and loud. Also, it allows legislators to ignore the elephants in the living room. [...] It was too easy for critics to claim - falsely, it turned out - that Cho Seung-Hui (the Virginia Tech killer) was a fan of Counter-Strike; I just wish to God that legislators were as eager to point out that this nutball had no problem obtaining a 9mm semiautomatic handgun. Cho used it in a rampage that resulted in the murder of 32 people. If he'd been stuck with nothing but a plastic videogame gun, he wouldn't even have been able to kill himself.
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