Overview
In this part, I'll be going over basically everything involving "Cures" or the "-- C --" in the
Enmity Table. This part has been a long time coming and results turned out much more complex than I originally had anticipated. Here's an overview of everything to be covered...
- Does Curing targets for over 0 HP generate both CE and VE?
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Comments 21
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I assume from here on out that finding the amount of VE gained is as simple as finding the amount of CE gained and multiplying by 6.
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Come on!!..
/disappointed.
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"You can verify this yourself with various job sets in this test if you are not convinced."
There is no way I can test every single job and post how they compare... The post itself is already about 2 lines from the LJ cap. This is one of those things where I gave the testing procedure then shortened it for simplicity's sake.
I don't mean to sound coy about it, but I just can't show a full procedure for every random job people are interested in. I did try this on just about every job through the whole testing (not on purpose) and nothing seemed out of order.
Also, the post shows numerous "stretches" where assumptions were made based on limited data. I feel that the assumptions derived from all testing was reasonable, and no data after suggested otherwise.
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Heh, Im willing to bet this all started as a result of frustration with a nub tank.
Provoke is best when the monster attacks someone else cause it puts you over the current target.
(Ive actually heard this from a Nin/War >_>)
*Lokyar of Fenrir*
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