Overview
I don't claim to know how everything in this game works. There are so many complex equations dealing with just about every part of how this game functions that it's really overwhelming to just think about it. There are much better, more "famous" players to look to for equations like Aurik or VZX. I do, however, believe that I can tell
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Comments 48
"It must be beautiful"
Nice work, anything with functions and graphs gets my thumbs up :D
-random LJ fan.
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Or the Redmage for that matter.
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every time period do: hate = .9*hate
One thing you don't address is the possibility that actions a mob does to you reduce hate. A specific example of this is Ghrah; if you aggro one (but don't cast on it) it'll lose aggro after 2 actions that fail to hit you. Of course this doesn't seem to match any of the normal observations about enmity, so it may be a different mechanism altogether. Other evidence that taking damage reduces hate is difficult to differentiate from enmity decaying over time.
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another problem with a decay function like that is how hard it is to maintain higher levels of hate (which nin/drk generally shows can be maintained), if this was the case a blm nuking would lose hate almost immediately unless the unit time was very long (ie. around the 5-10s mark) which we can observe is unlikely.
overall it would be difficult to get the correct function (0.954, 0.831, 0.9206....) compared to giving static hate loss/unit time.
it could be done that way of course, i personally dont think it is.
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To me, the importance is to develop a model that can somewhat accurately predict what would happen (for strategy), not necessarily figure out what SE really does to calculate hate. Even if said model does not work, if it accurately describes the vast majority of cases, I think it still has tremendous use.
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