This is the state that the video game industry has reached in 2014, ladies and gentlemen. *double-handed facepalm*
What used to be an insult is now considered to be a selling point, apparently. As the article says, the concept of pay-to-win games isn't new, but the concept of a developer actively promoting their game as such kind of is. Needless to say, I have less than zero interest in such a game (meaning, in other words, that I have an active interest in hoping that it fails miserably), even if it is going to be singleplayer only. Yeah, sure, I tend to say all the time how much I don't care about multiplayer games in general, and how it seems like
a ton of developers are trying to do away with singleplayer these days, but this right here is a step too far in the opposite direction. Seriously, a singleplayer only fighting game? That's, like, one of the very few genres of games that I, apathetic about multiplayer as I usually am, think requires being multiplayer to be successful, even if I personally don't usually partake in the multiplayer aspect of such games.
And yet, though, the thing is that this actually is not out of line with that asinine anti-singleplayer trend, since to be pay-to-win means that the game will need to be greatly entwined with online features, even despite being a singleplayer only game. Singleplayer only games which still require online are really the absolute worst example of this sort of horse shit that I loathe so very much.