"We play alone together: Why conventional wisdom about single-player games is wrong"

Oct 10, 2012 10:41

I really, really hope (futilely, most likely) that this just might potentially be the beginning of the end for this asinine anti-singleplayer trend that has been cropping up over the past year or two. (And, yes, that's a new LJ tag and, yes, I've gone back and tagged all of the similarly themed posts/rants that I've made in the past with that tag, though it's likely that I missed a few here and there.)

I can count on one hand, with several fingers left over, the number of times I've tried to play Starcraft multiplayer.* For pretty much every other game I own that has a multiplayer component, I never touch the multiplayer at all, ever. The sole exception is Minecraft, as I think by this point I've probably played that about as much online as I have offline (though lately I haven't really been playing it at all, either SP or MP).

* - As for how many times I've played Starcraft 2, either multiplayer or singleplayer, I can count that on one hand and have all four fingers and the thumb left over. But whenif I finally do get around to buying the game** you can rest assured that the number of times I will be trying the multiplayer will remain at zero.

** - And by "the game" in this case, as I have said in the past, I mean the whole game, i.e. all three parts, since it will eventually be collected together into a single game as it should have been from the start, and at a reasonable price for a single entire game, rather than full price for each of the three parts separately.

asinine anti-singleplayer trend, game industry stuff, games

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