Gaming itches...

Jun 09, 2009 22:14

I just quit my Tuesday gaming group. The basic premise was that there would be several GMs all rotating active duty and running a different game every day. However, lately I had just one player sustaining constant interest in the settings and such I liked to make. One single constant, dependable player who would come week after week and play ( Read more... )

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Comments 16

violettsukino June 10 2009, 02:33:47 UTC
Wow.

Just...wow.

You really seem to possess a powerful knack for creativity(Even acknowledging that the player character you described was that of another player's).

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kajarainbow June 10 2009, 03:15:48 UTC
Creativity's always been one of my greatest powers, even if I've had consistent trouble directing it in a focused manner long enough to put out a complete work.

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violettsukino June 10 2009, 19:32:06 UTC
Yeah, I can see how it would be difficult putting something together that has a clear start and finish if you've got a lot of ideas...I guess it's hard to "keep all the balls in the air" so to speak.

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kajarainbow June 10 2009, 19:45:20 UTC
It's distracting when one gets a flood of imagery and emotions. Ever seen the bit in the Sandman where that author has more ideas inflicted upon him than he withstand? I've had moments like that.

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prickvixen June 10 2009, 03:08:28 UTC
Sounds very neat. :)

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kajarainbow June 10 2009, 18:55:43 UTC
Thanks. :)

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masstreble June 10 2009, 16:03:22 UTC
Chant is an emotionally evocative setting.

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kajarainbow June 10 2009, 18:56:09 UTC
Yes, that's what I was specifically aiming for. ^.^

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relee June 10 2009, 18:21:21 UTC
I have an art book back home with a picture of a guy in bondage like that. In the fiction they were a clan of wizards who trained their powers by binding their bodies completely so that they would depend on their magic to get around and do things. They're actually from an MMORPG, City of Villans, and you can get one as a pet at max level. ^.^;;

In regards to the goddess, I wonder if she would still know something after she told it to somebody else?

That Chant setting sounds fantastic, and so do your NPCs. Of course, I've always liked your stuff. It sounds like you didn't make up the Chant setting yourself though; where did it come from? I've never heard of it before.

I might be interested in joining in, if you'd be interested in having me, but if you're talking Play by Post I've never actually done an RP that way before.

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kajarainbow June 10 2009, 18:50:49 UTC
Those wizards're the Mu. I play CoX, you see (CoX=City of Whatever, covering both sides).

About the goddess knowing something after she told it to others... interesting question indeed. My guess is it would become a regular memory, subject to being forgotten or altered just like normal memories, instead of magically perfect knowledge.

I made up the Chant setting myself. Where did you get the impression it came from elsewhere? Though I'm sure it has inspiration from elsewhere. Planescape's Sigil for example, though it's fairly different in its own regards (Chant has no figure analogous to the Lady of Pain). And the general idea of a 'multidimensional nexus city' is a pretty old one in fiction. Hell, it's just a logical extension of real-world trading nexuses into multiple dimensions.

I should clarify that I'm looking for real-time. I never do well at Play by Post. Though I might consider it if people end up with too many time pressures to participate otherwise.

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relee June 10 2009, 20:46:56 UTC
Oh I know CoX, I just assumed you didn't play for some reason and tried to be vague. Yeah, they're the wizards of the lost continent of Mu (an actual lost continent supposedly in the south pacific that probably never existed) and they're the rivals of the Oranbegan wizards in the Circle of Thorns. I read the fiction. ^.^;;

The way you refered to Chant made it sound external and commercial, like something you aquired rather than something you created. It's purely my misunderstanding, though.

Chant's location inside the mind of a child that is also a physical space puts it far and above Sigil in terms of sheer awesome.

A second clarification would be, are you looking for real time players IRL or real time players for online chat sessions? If I could visit you irl (and you'd let me) I probably already would have. ^.^

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kajarainbow June 10 2009, 20:54:52 UTC
Interesting. I probably should develop Chant more. (And another major distinction from Sigil is the vastly more advanced tech levels, and higher percentages of fairly non-humanoid persons.)

Online real-time. Yet another clarification I need to add.

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