This is a rather random post, but I've realized I kind of suck at making interesting encounters in D&D. I have one rather trivial puzzle, and one where the players are going to be fighting over rotatable bridges, while trying to get to the other side (kind of like a "why did the chicken cross the road" joke :P). The thing is, while I have this
(
Read more... )
(The comment has been removed)
The encounter actually turned out a bit more interesting than I thought, ended with one of the characters lasso-ing a mechanical flying monkey after being knocked down a floor...
Reply
(The comment has been removed)
Reply
In terms of why OUR party seems to be the ones solving everything: it seems that other adventurers in the city are frequently caught up in their own, usually unrelated quests. Our party in particular has been taken under the wing of the City leaders, so we get to take part in the crazy world-shaking events going on.
I think why it works really well with ours is that the world still has a reason to exist sans the party. This setting has been host to multiple campaigns and has some very involved history and machinations going on.
Reply
The current campaign I'm actually playing in is going through one of the Wizards of the Coast adventure paths, where there are multiple groups doing stuff, ours just happens to be doing most of the world saving bits. It's not exactly high art or a very engrossing overarching plot, but we've gotten some really good RP out of it at any rate.
Reply
Leave a comment