Jul 09, 2012 00:46
This is only the Third time I have played a D&D game. In the current session i have a human cleric of Pelor at level 13 and now am up to level 17. THe biggest problem i have with D&D is it gets harder to tweak things. Also most encounters that my group faces only last 2 or 3 rounds so buffing really isn't and option. I have stated to learn to pre-buff before we have the main encounter for the session.
My Cleric Myrrk Mistlight right now fits into a role as a support character that works as a backup caster and melee fighter. we have a Fighter that is focused on Critical hits with his broadsword. A 20th level monk which is a primary Melee. A Sorcerer which is mainly a primary Caster and the player really hasn't learned how to use time stop well yet except to play pranks in mid combat. A Rogue/shadowdancer who spends most of his time hidden, and just started playing around with a Vorpal weapon. FInally we have a Wizard who is played by a person who spends a lot of time finding weird uses for spells and doing weird things.
Myrrk also has Leadership which allows him to have a Cohort who is a rogue/fighter focused on using a Tripping Reach weapon to aid in the defense of Myrrk. Since Myrrk now has winged boots and a helm of teleportation, it isn't needed much anymore.
A few Adventures ago Myrrk was able to get from loot a +5 Large shield of reflection, and his cohort found a great benefit for using a +5 Animated Large shield.
Only downside is that we are playing 3.0 and not 3.5. Also the GM has the "mercenary rule" which means if you want to use a sourcebook beyond the Core books and Epic pH you need to give him a copy.