Torment: Tides of Numenera

Mar 30, 2013 15:15

So, I love games. One of the upcoming ones I'm really excited about is: Torment: Tides of Numenera (currently in Kickstarter form, as you can see).

They just.. they did SO many things brilliantly, with their kickstarter, with their design, with communicating with the fans. Here's why I think it'll be awesome:

* Planescape! Well, so unfortunately ( Read more... )

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justbeast April 1 2013, 21:08:52 UTC
The question of - does reading a (game) developer's diary or videos lessen the aspect of mystery - is an interesting one. I'm not sure, one way or another, I gotta think about it.

It does come down to personal preference, however. If reading/watching the "making of" kind of material lessens your enjoyment, then definitely don't do it! :)
I think for me, being a hobbyist game developer, I like that sort of thing, I like to watch the sausage get made. It helps me feel closer to the game/sausage, to know that it came from this particular little piggie named Hubert, and which particular hoofs and cuts of meat went into it.

The one thing I EMPHATICALLY disagree on, however, is the statement "Kind of like the way that touchscreens and one-dollar stand-in-line games like Angry Birds sucked all the oxygen out of the PC and console RPG scene".

Why do you think that's the case? (Having just returned from PAX East and spent two days gazing at new and upcoming games, and in general keeping a close eye to the games that are coming out) I feel that the PC and Console scene, far from having the oxygen sucked out of it, is experiencing a golden age / a giddy renaissance.

There's more games than ever, and more _different_ kind of games, better games, more innovative games than ever. If you like Triple-A mainstream titles, the industry certainly provides them aplenty, and they're pretty amazing. But more importantly, the indie game scene, fueled by easy deployment platforms like Steam, Xbox Live (and the Wii and PS3 equivalents), and yes, iOS and Android, is blossoming.

The gaming market is not a zero-sum games. The success of Angry Birds and such has tapped a completely different market than that of hardcore first-person shooters, or retro pixellated RPGs, or space shooters, or strategy games, etc, etc.

So I'm curious why this perception on your part?

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