THE ALMIGHTY CRACKTIME
-Cracktime is the dressing room itself that can talk. It will greet you when you enter and will announce the reason of your leaving among everyone ( aka. When you log out.)
-Cracktime will occasionally speak to your character to make conversation if it wishes, make announcements and give advice (whether it makes sense or not). Out of boredom, it will put random curses and/or events on items or on you for its own amusement.
-Cracktime knows all--as in all of your conversations even if you and another are in a private room. Thus, it will bring up subjects that you have talked about in random moments (it's Cracktime's way of teasing).
-Cracktime has over a thousand rules that each character must follow; however it will not divulge what they are. So behave and do not harm Cracktime in any way or you will receive some sort of punishment.
-If there is something that you would like to request (other than the obvious request of returning home) feel free to call upon Cracktime and it may granted if it deems fit.
-Cracktime is only a voice. Therefore if something that needs to be done; it will send waterproof indestructible Robot Maids to do the job on its behalf.
MAIN ROOM
-The main room is the biggest area of all of in Cracktime. It contains:
.The bar
.Elevator
.Piano
.Karaoke machine/stage
.Fireplace
.Couches
.Coffee table
.36' Television set
.Bathroom
.Entrance to the kitchen
.A door that leads to the second floor
(Sketch of the main room coming soon.)
The bar:
-The Bar is like any other bar you see in real life; however there is no bartender. So help yourself. Be aware that there are alcoholic beverages that are not marked-- they meaning are virused (Which the virus is up to the player)
Elevator:
-Seeing that Cracktime has over a million floors; taking the stairs would be a pain. Therefore, an elevator has been created. Currently, the elevator only goes to: The main room, God Springs, and the second floor--for the others are blocked. Once Cracktime announces another a floor available, the button of that numbered floor will appear.
Kitchen:
-It's a normal kitchen for the most part that has the basic necessities that one would need. Stove, Fridge, Dish-washer--etc. Feel free to cook and use up any resources. There is no need to worry about the lack of food or ingredients--for the next day; everything will stacked as it once was.
SECOND FLOOR
The second floor contains a long hallway of doors from left to right. On the left side, doors are numbered with odd[Entrance to the "God" Springs and Jungle Garden in this direction] and on the right side, doors are numbered with even [Entrance to Winter Wonderland of Doom in this direction]. Each door is identical--however down the hallway to your right between door number 16 and 18; lies a rusty wooden door; not marked (known as the "Nightmare" Room).
Nightmare Room:
The closer you approach, the colder and thinner the air becomes. You will hear occasionally hear a crackling girl and little children singing a nursery rhyme about a Sleeping Priestess from long ago. If entered, ghosts will appear and speak to you about the Rituals, their dead love ones, or their past--not to mention will let you face your deepest fear. You can not harm them no matter who you are but they can harm you. Good news is that you can not die and you will eventually be teleported back to the main room with your injuries completely healed.
The "God" Springs:
[Information will be added soon.]
Jungle Garden:
[Information will be added soon.]
Winter Wonderland of Doom:
[Information will be added soon.]
PS. IF YOU DON'T UNDERSTAND WHAT IS BEING SAID ON HERE. DON'T WORRY ABOUT IT. I needed a place to post this and decided since this account is kinda sitting here--might as well o/.