The Six Ineffable Lessons of the Hidden Moon

Oct 06, 2009 15:53



Tomorrow is the New Moon.
Tonight, six nobles ride into the greatest city in the world.

They seek vengeance, justice, patronage, and destiny.
They seek the ransom or rescue of family.
They seek to stir the dying ashes of love.
But what you seek is not always what you find.

They come to Davfanna Aldrena
the city whose walls challenge the sky.
They come to sit in the Senate,
to gamble, to scheme, to plot.
They come to the quarterhouse of the Hidden Moon,
where they will find what they did not seek.
Lessons. Lessons. Lessons.

- from the Aria of Bajinoth Steele,
Minoan-C Manuscript Fragment
The Six Ineffable Lessons of the Hidden Moon, or Six Lessons as it is more commonly known, was one of the greatest ven operas. Unfortunately, only fragments remain today. However, we can still experience the “Apotheosis of All Art” - at the gaming table. I’ve compiled everything that modern research knows about Six Lessons from my “Mysteries of Shan’ri” seminar, and packaged it together as a game scenario for John Wick’s Houses of the Blooded.

Ideally suited to convention play or as a one-shot “introduction” to the game, Six Lessons plays out in three to four hours before reaching its inevitable, bloody conclusion. The best part, though, is that there is a different bloody conclusion each time, whether it’s duels on rain-slicked precipices or murder on the Senate floor.

Six Lessons includes:
  • Six Player Characters
  • Seven NPCs, including Bajinoth Steele
  • Developments for the Narrator to keep Players on their toes
  • An Abstract of Senate Politics of the Period

Download Six Lessons here.

Mirrored from Kallisti Press.

other people's games, houses of the blooded, free

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