Sep 15, 2009 02:15
The secondary elemental magic skills (technical) now feature peculiar breadth bonuses (as opposed to general bonuses equally applicable to all skills). Based on the chart from the last post, you can determine the relative strength of peculiar breadth bonuses for practising skills in the category. That chart is in the manual. I also put together another chart to simplify the breadth concept.
SkillConjurationPolymorphismEnchantmentTranslocationSensory Extension
ConjurationXXXXXX0
PolymorphismXXXXXXXXX
EnchantmentXXXXXXXXXX
TranslocationXXXXXXXXX
Sensory Extension0XXXXXX
So the "XXX" squares indicate the skill pairs that offer greatest breadth because they share three characteristics, while the zeroes show that Conjuration and Sensory Extension share no breadth at all, since they share no characteristics (all as expressed by the other chart).
Also, since I eliminated the Decoding skill, Literacy was the only skill in the linguistic skills category. So I ended up folding it into a single category with the Lore skill, the wisdom skills. This category doesn't feature breadth bonuses, but Lore can sort of broaden your ability with any skill anyway, especially Literacy since it likewise relies heavily on the attributes Intelligence and Perception. Literacy and Lore can sort of synergize, anyway; you can gain lore by reading things, and you can improve your ability to read things by gaining lore.
Translocation is once again a starting skill for marauders (instead of Enchantment) and an accordant skill for gnomes. I also decided to make it an accordant skill for minotaurs to go alongside Sensory Extension; both types of magic fit into their bent to ambush and terrorize people in the caves they call home.
I also made a slight rearrangement, moving the defensive skills category above the magic skills categories. This will have more relevance once the skills screen is programmed.
soulthieves: skills,
soulthieves in the shadows,
soulthieves: interface/docs/meta,
soulthieves: elemental magic