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jordangreywolf March 14 2016, 06:41:05 UTC
Well, whichever way I go ("cars that are already autonomous" vs. "cars that are iconic of the '80s") KITT is certain to be included. It helps that it'll be one of the easier cars for me to represent with Micro Machines with a minimum of kit-bashing. But more to the point, it's very likely I'd have a player who at least has an idea of how to roleplay KITT.

I suppose if we went with the "cars get animated" route, then it might be fun if the A-Team van comes with roleplay instructions along the lines of "Pick your favorite A-Team character, and role-play the van using that persona." I'd expect high chances of getting a van that speaks in the voice of Mr. T / B.A. Barracus.

Regarding the non-talking cars: I know that in "Maximum Overdrive," the cars didn't talk, but I'm not about to reduce players in a convention game to not talking. I prefer to encourage the PCs to work together as a team, and preventing them from in-character communication isn't going to help the quality of the role-play for a pick-up game. I'll hand-wave it somehow, if anyone's concerned about that. Maybe Optimus Prime grants them all "vocoders," or once you're an animated car, you can just somehow communicate with other cars. But it's not like I'm going to seriously get too deep into the "science" of this, since it's a silly scenario anyway. :)

So, even if it makes precious little sense, I want to make sure each PC (Player Car ;) ) gets a personality.

The General Lee would be easy enough. Lots of "Yee-hawwwww!"

I guess for ECTO-1, "Pick your favorite Ghostbuster ... or, hey, I don't care, just throw in whatever Ghostbusters movie quotes you can remember when you get the chance." ;)

If I had the Back to the Future DeLorean (without the combined problems of having to handle a FLYING car AND the prospect of time travel), then I suppose occasional technobabble and interjections of "Great SCOTT!" would do the trick.

Some of the others might be more of a challenge.

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