Yeah, I guess it's kind of hard to get the same effect in a photo. If you zoom in too much, with too high of resolution, then my paint job starts to look really ugly. Zoom out too much, and the figure just looks like a little colorful blob.
Anyway, I'm not sure if I communicated it well or not, but by "negative space," I'm referring to how the surface of the base MOSTLY corresponds to a basic plane upon which the figure stands - the equivalent of the flat surface of a standard Games Workshop 25mm round base. Here and there are surface details that rise above that plane - either shallow details such as anti-skid textures, slightly bumpier details such as those "braces" and "conduits" running across some of the bases, or more defined sections such as a little vent or light box here or there. Theoretically I could add such details by gluing little bits of plastic or wire or whatever onto an existing plain standard 25mm round base.
A couple of the bases, however, have features that drop INTO the base. The surface drops a bit compared to the "plane" of the base. That sort of effect is harder for me to accomplish with a standard 25mm base, because if I start carving into it, I'm going to make a hole in the base, since it's not far until I hit the hollow interior. In order to achieve that sort of effect, I'd have to build a "drop-down" level inside the base.
I HAVE done that sort of thing before, though. For my World of Warcraft and Inferno games, I fixed up a few custom figures which I wanted to represent as standing on "lava floes," so I'd gouge cracks into a plastic base, and then mix some "neon" orange/yellow pigments into some 5-minute clear epoxy on a piece of thin cardboard, and then I'd affix the cardboard inside the plastic base, lower than the regular surface of the base. Thus, there'd be a recessed effect, and I'd fill any open gaps with some Magic Sculp, and then paint up the rest.
I got the gist from your post, but I appreciate the details! I was more saying that it's black on black so it's hard to tell the subtle details. Maybe hard directional lighting would better pop them out, or lighter coloring than black?
Anyway, I'm not sure if I communicated it well or not, but by "negative space," I'm referring to how the surface of the base MOSTLY corresponds to a basic plane upon which the figure stands - the equivalent of the flat surface of a standard Games Workshop 25mm round base. Here and there are surface details that rise above that plane - either shallow details such as anti-skid textures, slightly bumpier details such as those "braces" and "conduits" running across some of the bases, or more defined sections such as a little vent or light box here or there. Theoretically I could add such details by gluing little bits of plastic or wire or whatever onto an existing plain standard 25mm round base.
A couple of the bases, however, have features that drop INTO the base. The surface drops a bit compared to the "plane" of the base. That sort of effect is harder for me to accomplish with a standard 25mm base, because if I start carving into it, I'm going to make a hole in the base, since it's not far until I hit the hollow interior. In order to achieve that sort of effect, I'd have to build a "drop-down" level inside the base.
I HAVE done that sort of thing before, though. For my World of Warcraft and Inferno games, I fixed up a few custom figures which I wanted to represent as standing on "lava floes," so I'd gouge cracks into a plastic base, and then mix some "neon" orange/yellow pigments into some 5-minute clear epoxy on a piece of thin cardboard, and then I'd affix the cardboard inside the plastic base, lower than the regular surface of the base. Thus, there'd be a recessed effect, and I'd fill any open gaps with some Magic Sculp, and then paint up the rest.
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