(Mouse Guard Hack) Realm Guard, Rangers of the North

Apr 18, 2009 00:10

So we finally have a decent looking PDF put together with all the wonderful advise from the boards.  http://www.mediafire.com/?1nxtwk5y0hm   The file is about 4.5mb (PDF) right now.

Specific things we'd like input on:
  • Natures: On p. 18 of the PDF, as well as all the creature Natures further on starting on p. 24. The rough rule is 3 descriptors per race and 4 per creature (including Orcs, etc.). Not concerned with gerunds, nouns... if you think something would work better, post here
  • Traits: Additions or removals?
  • Wises: Fleshing them out, though I've come up with a pretty decent list with ~90 wises
  • Environment Nature: Whether or not specific 'Places of Note' (Moria, Ettenmoors, Dead Marshes, Fangorn Forest, etc.) should have a Nature themselves
  • Tokens of Power: Does the concept make sense and is using a trait-like system the right way to go about it?
  • Anything else you spot or can think of!

Please use the Burning Wheel forums thread http://www.burningwheel.org/forum/showthread.php?t=7491 for peer review or playtest results.  Thanks so much.

burning wheel, indie games, rpg, indie games explosion, dunedain rangers, mouse guard

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