Dominion: Seaside

Oct 25, 2009 19:42

So, it came out on Monday, my copy arrived Friday, and I played it some Friday and a lot today. I haven't seen all the cards in action yet, but I can give an opinion.

It's very good, better than Intrigue so far.

The primary new mechanic is "Action - Duration": an action card that sticks around and does something for you at the start of your next turn as well. They're not as immediately strong as a one-off Action card, but they give your deck consistency. It adds some bookkeeping load, but not much once you get used to it.

The overall theme of the set has been described as setting up your next turn, and it does that fairly well. In addition to the Duration cards, there's quite a few cards to manipulate the top of the deck.

None of the cards looks useless or overly specialized. (I'm sure there's another Thief in the set, but I don't see any Coppersmiths.) Treasury sticks out as likely overpowered, but it may actually be that Market is underpowered. Still, it feels like I'd be willing to pay six for it.

It plays very well. The games felt closer to plain Dominion than to Dominion plus Intrigue -- more straightforward constructive play, less screwing the other players. (Although there was still plenty of that, especially in the game with Throne Room, Cutpurse, and Sea Hag.) Things seemed to move faster, and I'd say the set is more friendly to new players than Intrigue -- there are fewer effects that are complex or require decisions once played.

It also make Intrigue better, just by diluting it. (Don't get me wrong; I like Intrigue, but it's better in smaller doses.)

The production values remain high: the art is better overall than Intrigue, though perhaps not as consistent as the original set. The tokens and play mats provided for some of the card effects are solid, and the mats are small enough to pack in my card boxes with no trouble.

My biggest complaint about the game is that it's getting heavy. I've condensed the sets down from their huge (but nicely-designed) boxes into 400-count trading-card boxes. (Three sleeved sets plus four players' worth of money and VP takes four boxes.)

review, gaming

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