It's not a very well kept secret in some circles that about 5 months ago I began working on JipangMUCK, NuJipang, Jipang 3.0, whatever people want to call it. MotM had died down significantly and hadn't shown signs of picking up since and I'd been mulling the idea of making one last game from scratch for a while now. ProtoMUCK tech has come a long
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- I think definitely the 'mundane shell with supernatural stuff going on beneath the surface' aspect. The possibility of it becoming sort of a ASOIAF mixed with feudal Asia is pretty interesting to me, so that things are not always resolved with powers or punches, and circumspection becomes a virtue in a way I haven't seen it been on games for a while.
What type(s) of characters would you be most interested in RPing?
- Probably pretty flexible about this, personally. I like both political stuff and punches.
Is there anything you hope the game DOESN'T allow/feature that would make it less appealing for you?
- I don't know if there's anything I wouldn't want /allowed/, but I think at this stage I would prefer to de-emphasize the FCs from feature themes. Ideally while feature themes would form the backbone and backdrop of the setting and inform what kinds of char types are possible (youkai from Inu-Yasha, ninjas from Naruto, etc.), it wouldn't be... you know, "a game about the chars from Naruto/Inu-Yasha/etc.," if that makes sense.
Are there any non-theme features that you hope to see/not see, such as web page profiles for characters, stats/combat system, etc.?
- I think I will let others answer this. o_o
Are you interested in RPing FCs for this setting or mostly interested in possibilities for OCs?
- OCs all the way!! In a total reversal of what I would have said 10 years ago.
What FC casts would you want to make sure the game incorporates?
- Not terribly relevant to me personally due to the above.
Ultimately I think it'll be great no matter what, though. e_e
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Ultimately, it will be up to the players to decide how combat-centric they want their RP to be, but I can say that from the high level, the story lines will not be shaped such that just punching or sword fighting will be the answer to every problem that comes along.
Your point about de-emphasizing FCs is an interesting one and not something I had thought about in those exact terms, but it actually reflects something I had been feeling would be the right direction to go. I want to use the various games and animes to build an interesting world for people to RP in, but it isn't important to me if the casts from those sources are actually populated. I still prefer RPing FCs, myself, but I would very much enjoy RPing my FCs alongside any number of creative OCs I feel like people will be able to bring to the game, and I don't need FC casts to be filled to accomplish that.
I think the important thing will be to develop the setting so that OCs and FCs have equal potential to be pivotal to the narrative rather than having OCs treated as second-class characters alongside the FCs.
Thanks for the note!
-Akari
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Yeah. This was sometimes an issue with MotM. I don't think it will be as much of one here, or at least hopefully not!
As for the FC thing, I think de-emphasizing is perhaps a pretty emphatic term, yeah. I think a better one is 'equalizing.' The idea of 'not having to have casts really be populated for things to happen' is the basic thrust behind what I am thinking too. Everyone's char is just that, 'a char,' regardless of FC or OC.
All sounds awesome!!
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