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![](http://www.pokemonelite2000.com/sprites/dpfba/dpfba036.png)
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**Ren/Clefable (F) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 196 Def / 62 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Seismic Toss
- Toxic
- Softboiled
Cosmic Power up when possible, Softboiled off the damage, Seismic Toss and Toxic your way to victory with their incredible powers of fixed damage. Flame Orb locks your status to Burn. Do NOT assume that you can take on fighting types with this when you have 2-3 Cosmic Powers.
oh yeah, also:
![](http://www.pokemonelite2000.com/sprites/dpmba/dpmba154.png)
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**Jessie/Meganium (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 56 SAtk / 202 Def
Bold Nature (+Def, -Atk)
- Energy Ball
- Aromatherapy
- Leech Seed
- Reflect
My main Physical Wall, and what a good one she is! Meganium is probably the best supperter in UU, and has respectable defenses to back it up. Energy Ball for STAB, Aromatherapy helps my team greatly, as I lack a status absorber. Leech Seed can heal my other Pokemon, as well as sapping some of the enemy's health. Relfect helps with switching into Physical threats. Always max HP, and enough SAtk EVs to reach 250. Dump the rest into defense.