On Creativity

Apr 29, 2009 15:43

We were just required to fill out an interview about creativity in Multimedia class.  I kind of like the questions, so I thought I'd re-post some of it here.

1. What were some of your earliest creative experiences?
During Writer's Workshop in first grade, where we would write and draw our own stories.  The encouragement I got from my teacher really influenced me at that age, and it pushed me to further develop my creativity.

2. What inspired you in High School to become a multimedia designer in college?
During High School I became a member of the animation club, which would meet after school.  The fact that we were developing stories, and then bringing them to life, was quite reminiscent of first grade Writer's Workshop, to be honest.  But I found that I loved writing my own material and then finding ways to make it happen and make it "real".  This was also instrumental in my passion for multimedia.

3. Who are your media heroes and why?
Right now one of my media heroes is Seth MacFarlane; I really like the fact that he writes and then voices a lot of his own material for "Family Guy".  [F-list, you probably saw this coming.]  After all, he created the characters; who knows them, and can act as them, better than he can?  He's involved in the production of his show from start to finish.  That means that he can stay true to his characters and the stories they go through.  Of course, one might say this isn't as important when your main characters are a talking cartoon dog and baby, but he thinks otherwise.  He's doing what I want to do someday, and that's really cool.

4. What is your personal philosophy of design?
Design should involve your emotions as much as it involves logic.  You can say something is well-done based on its content, but if it doesn't quite "feel" right, then it hasn't reached its potential.  Trusting your heart as much as your head is an important aspect of creation. (Plus, it makes it more fun.)

5. How would you like to change the world with design?
I'd like the things that I create to raise awareness and challenge people's ideas.  I don't want to be preachy, nor do I want to force my beliefs on anyone else - but I do want people to come away from it thinking about themselves and what they do.  The ultimate goal of art should be to provoke thought, and I'm determined that someday, I'll be creating things that do just that.

Yeah.  I kind of BS'ed it a little, but a lot of it is really what I believe, just wrapped in pretty words so it sounds more professional.  School can be a tricky balancing act in that regard.  Just take AP English; you'll know what I mean.

"Into the Woods" opens tomorrow night ... final dress rehearsal is this evening.  Here's hoping we break legs!  (Except not literally...)

play, school, family guy, interview

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