Actually, I do pay for software, but not as often as I used
to--and the reason is peculiar. This has been especially true since
I started using Android on my Samsung Note 4 phone, and more
recently, a Galaxy Tab S3.
Now, I still pay for commercial Windows software, like the brand
new Affinity Publisher, which might be enough of a competitor to
InDesign for me to dump InDesign and be rid of Adobe's regular
copy-protection tantrums. Android apps are a whole 'nother
universe, and in recent years, many of the apps I've tried are
free--with ads. Used to be, you could choose between having ads
displayed, or paying for the app. I'm seeing more and more apps
that simply display ads, without any option for me paying to remove
the ads. I found this puzzling. Why turn down user money?
I'm sure I'm not be the first to suggest this, but I have a
theory: There's cash flow in ads. But before I unpack
that, some history. Back in the '90s, software was evolving
furiously, often to keep pace with Windows. So we eagerly forked
over money every couple of years, sometimes considerable money, for
new major releases of Office, WordPerfect, Lotus, and the other
bit-behemoths of that era. I'm pretty sure upgrades were a
huge part of those firms' revenues.
Today, not so much. I used Office 2000 from 1999 until 2012.
That's when I bought Office 2007 so I could work on a collaborative
book project for which Office 2007 was the minimum requirement. Why
did I use Office 2000 for 13 years? It did what I needed it to do,
and I was good at it. A friend of mine still uses Office
97, for the same reasons: It does whatever he needs to do (which is
nothing exotic) and he knows it inside and out. So Microsoft got
his money 22 years ago, and nothing since.
That's not unethical. Carol and I still use things we got as
wedding gifts 43 years ago. The Realistic stereo I bought in 1976
is still our main stereo. On the other hand, firms that used to
rely on two- or three-year upgrade cycles are finding that people
are using software they've had for eight or ten years or more. The
big companies' solution was Software as a Service; i.e., the
subscription model. You pay for the software every year, and if you
stop paying, they disable it the next time the software phones home
to check if you're a deadbeat or not.
To be charitable: Screw that. My primary objection to
SAAS is that the skills I've developed on Office (or other packages
like InDesign) belong to me. Disable the software I've
paid for, and you're basically stealing my skillset. So I'll have
nothing to do with SAAS, and may well use Office 2007 for the rest
of my life.
As I expected, pay-once packages like
Affinity Publisher are popping up to compete with SAAS
products like InDesign. I already have the
Atlantis word processor, which actually has features
that Word 2007 does not. If I need a more ramcharged spreadsheet,
they're out there. But...why? I like what I have, and currently,
what I have is plenty good.
So. Back to Android. Most Android apps are now ad-supported. A
few years ago, I bought a few games and some oddments for five-ish
bucks each. I'm sure a lot of other Android users did the same
thing. But once the vendors get your five bucks, that's all they
ever get. I have some sympathy: They provide updates, which are
worth something. I've bought InDesign four different times, and
Atlantis twice. But even with a user base as large as Android, five
bucks doesn't go very far. Worse, it makes for very unreliable cash
flow. The ad business model helps here. What happens is that the
vendors of ad-supported software get an ongoing dribble of money
from advertisers. The dribble from any single instance of a product
is small. Put together fifty or a hundred thousand of those
dribbles, though, and you're talking real money. Better still,
pauses in that multitude of dribbles average out into a reasonably
predictable cash flow stream.
I dislike ads, especially animated ads, double-especially
force-you-to-watch ads, and triple-especially ads with audio. I've
been suspicious of ads ever since
Forbes served up malware through ads on its Web
site--after demanding that readers disable their ad blockers. This
is still a problem on Android to a great extent,
though the mechanisms are complex and far from
obvious.
There's not much to be done about ads on Android apps. The money
from selling ads is too good, compared to getting five bucks once
and nothing ever again. I avoid malware primarily by installing all
updates to the OS and downloading only well-known brand-name apps,
and only through the Play store. That's all anybody can do.
It's an odd thing to think, but I think it often: Sigh. I
miss the days when software actually cost money.