With our Colorado house sold and free time opening up again,
I've gone back to preparing print-on-demand editions of The
Cunning Blood and Ten Gentle Opportunities. The
layout part is done, and what remains is largely creating covers
and cross-sell ads for my other books on the last few pages. While
screwing around with the layout for The Cunning Blood, I
remembered that the universe I built for it back in 1997 shared an
idea with the first serious SF story I ever wrote, which I wrote
just about precisely fifty years ago.
I'd written stories before that. In fact, I'm pretty sure I
wrote a story about my stuffed dogs going to the Moon when I was 8.
I tinkered with Tom Swift Jr pastiches after that, and made a
couple of runs at "adult" SF without finishing any of them. But
some time in April or May 1967, during the spring of my freshman
year in high school, I finished an SF short story for the first
time.
The story may still be in one of two boxes of manuscripts that I
still have; I don't know. Looking for it would be a bad use of my
time. (I've wasted time looking for others that have gotten
themselves lost somewhere along the way.) I remember it very
clearly because it illustrates why I had trouble with
characterization for many years afterward. Characters were not what
interested me. I was into SF up to my eyebrows as a teen, but I was
in it for the ideas. In fact, I learned to write SF by
imitating idea-stories in MMPB collections that gathered the best
of the SF pulps. A lot of that was Big Men with Screwdrivers, or in
the case of George O. Smith, Men with Big Screwdrivers. That was
fine by me; I liked screwdrivers. So when I started
writing my own stories, the process went like this: I got an idea,
and then spun a plot around it. The characters existed to serve the
plot (in truth, I considered them part of the plot) and I freely
borrowed character types from the growing pile of MMPBs I'd been
buying with my allowance money since I started high school.
The story was called "A Straight Line Is the Shortest Distance."
Here's the summary: In a very Trekkish galactic confederation, a
crew of starship guys (mostly humanoid aliens) is tasked with
testing a big new starship with a new species of hyperdrive
promising unheard of superluminal speeds. The plan is to run the
drive at top speed for an hour, just cruising in a straight line,
to see how far they'd go. So they strap in, energize the drive, and
run it for an hour...only to discover that they're back where they
started.
In a sense, it's a What Just Happened? story. The rest of the
tale is one of the alien crew members explaining that they had just
proven that our three-dimensional universe lies in the surface of a
(very large) four-dimensional hypersphere. In an hour, the starship
Gryphon had held to a very straight line...and
circumnavigated the cosmos.
That's it. No fights, no malfunctions, no mayhem or jeopardy of
any kind. It was basically a geometry lesson. I was big into four
dimensional geometry in high school (see photo above, of my senior
year science fair project "Sections and Projections of
Hypersolids") so I thought it was a wicked cool idea. Then I showed
it to
the little girl down the street, who, like me, lived
on SF and hammered it out on an old Olivetti mainframe typewriter.
She liked the story, too. But what did she like the most about it?
The aliens in the crew. The new starship and its wicked fast
hyperdrive? Meh.
At the time, the lesson was lost on me, nerdball that I was.
Eventually I figured out that hyperdrives just aren't enough. It
took a few years (decades?) but I got there.
The piece of "A Straight line Is the Shortest Distance" that
survives in what I think of as the Metaspace Saga is the notion
that our universe is the surface of a four-dimensional hypersphere.
The interior of the hypersphere is something I call metaspace, a
concept that I first presented in The Cunning Blood. The
shape of the interface between our cosmos and metaspace is
fractally wrinkly, and those wrinkles are significant. But more
than that, metaspace is a computer. It's an almighty big one, and
it's set up as a four-dimensional state machine that recalculates
itself trillions of times per second. A 4D Game of Life grid, in
essence, and it definitely contains life. (
I
mentioned that here a little while back.)
Sidenote: Several people have asked me if I will revisit the
Sangruse Device, Version 10 in a sequel, and if so, explain what
it's up to. When we last left V10, it had absconded into the
vastness between galaxies with an entire planet, intending to
create a femtoscope a million kilometers in diameter. It will
detect the Il, who inhabit metaspace, and communicate with them. At
that point, the rowdier factions of the Il will again mess with
V10. But this time, 10 will not take it lying down. Nope. Never one
for measured response, the Sangruse Device will then invade
metaspace. You want mayhem? Hold my wine.
Anyway. Over the last fifty years, I'm sure I've written half a
million words of SF and fantasy, at least if you count the stuff
still sitting in the shed in two beat-up moving boxes. Most of it
was idea-rich and character poor (and on the whole, pretty dumb)
but remember that I wrote much of it when I was a teen and (lacking
a job or a girlfriend) had little else to do. It was good practice,
and the ideas are all mine, free for the stealing. If I can avoid
The Big Upload for another twenty years, you will see more than a
few of them.
This is one reason I tell aspiring SF writers to retain their
juvenalia and early efforts, even if they're never published and no
matter how dumb they may seem. Apart from reminding you how far
you've come, you never know when one of the ideas you had in high
school may suddenly pop up again and become useful, even fifty
years later.
Stay the course. Keep writing. It's an astonishing life to
live!