One of my SF teachers, a brilliant man whom I respect very highly, said something once that I still don't understand: "In the end, what people will remember about your fiction are the characters." This was in the context of an intense discussion about character creation, but it seems extreme to me. In some sorts of fiction, sure. What I remember
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I never knew “Beep” was expanded into a novel.
What you're saying is not wrong, but it's a matter of penduluims swinging. The notion that ideas are paramount produced the science fiction of the 1930s - yet the SF authors best remembered from that time are those who surpassed this and began writing about believable, flesh-and-blood people amidst these gosh-wow concepts. The result might not be mature literature, but it was better than what, say, John Campbell was writing - which were amazing ideas, but devoid of any but cardboard dialogue-faucets.
So today you have authors trained to write characters, who don't have strong ideas but who try SF because it's hip. Their efforts will be as forgotten in due course as any table of contents of Air Wonder Stories.
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My rant is about that modern twitch of turning characterization into an unexamined fetish, especially by people who aren't (yet) good at it.
There's this whole 'nother business of writing fiction by turning a crank, which I'll take up at some point.
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Vernor Vinge's book Marooned in Realtime represents a wonderful intersection of the two axes. The story is based on his idea for “bobbles,” bubbles of perfect time stasis, the implications of which he explores in various stories. *
Yet the main character is equally memorable - he was a criminal investigator who got trapped in such a stasis bubble by a perp. “Posthumously” his own son wrote heavily-dramatized 'penny dreadfuls' about his exploits, built him up as the Sherlock Holmes of the 21st century… so now, re-emerged in the present day, he is confronted by his own reputation as an unbeatable sleuth, and presented with one hell of a murder investigation that he alone can solve - right? Aw, hell…
This is a character whom you could imagine operating in other settings than the story - and that, to my mind, is a mark of quality. Arguably, this is the breakthrough Gene Roddenberry achieved with the original Star Trek - while other SF shows were anthologies or one-shots, he applied the 'on-going character' concept to the Idea Story, ( ... )
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An idea's implications are part of the idea; like the difference between writing a program (the Idea) and executing it (the implications.) My Big Idea is the Drumlins World, and I've barely scratched the surface. I need to pick up the pace, as I'm now 61 and don't have infinite time to do it, as I thought I did when I was a clueless thirty-year-old.
BTW, you have an open invitation from me to write stories in the Drumlins world if you're ever so moved. Contact me privately and I can send you the current state of the backgrounder.
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I'll temper this criticism by admitting that I'm biased. I had been tinkering my own Mars terraforming novel for years when Red Mars came out, and it pretty much drove a nail through the skull of Oxidation. My "what-if" was this: What if you turn an automated terraforming system loose on Mars and then can't shut it off? What if you have to fight the robots doing the terraforming to keep them from making Mars uninhabitable? What if the robots are an evolving hive mind that develops its own intelligence, culture, and--egad--religion? The concept had (and still has) merit, but Robinson pretty much shut the door on Mars terraforming stories. I wrote The Cunning Blood instead.
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