TGO = Ten Gentle Opportunities, my weird humorous mashup of magic and massively parallel computing. Should be done fixing it soon, and will begin shopping it. Have a couple of nibbles already, though such are notoriously unreliable.
Call Me 'Consumer.'baron_wasteJune 1 2014, 16:40:44 UTC
‘Cuz I just followed the profile perfectly: I saw the trailer, liked it, looked at additional material, and thus decided to buy the movie at Wally World. I’ve now seen it - and I enjoyed it thoroughly. For me, this is saying quite a bit: For the first time in who knows how long, I could actually, purely enjoy a movie without rewriting scenes and dialogue in my head. (And improving same.)
There was so much to like about this film. For one, I loved how the 8-bit characters were rendered ‘realistically’ without losing their either/or motion ranges: They still moved like 8-bit sprites! Indeed, their 8-bit world produced pixellated cake-icing splash patterns, &c. And later, better graphics produced better animation - Tapper, the bartender, flicked through a range of positions, while Calhoun was relatively realistic. (Relatively.)
Meanwhile, Vanellope was adorable. I could wish real kids were like that. But there, oddly, was the only unexplained element: Why can ‘glitches’ not leave their games
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Re: Call Me 'Consumer.'jeff_duntemannJune 2 2014, 17:47:53 UTC
Why Vanellope couldn't leave her game didn't bother me; she probably failed some kind of background MD5 hash check or something like that. She was damaged, and having something to check to see that damaged software doesn't leave a game is reasonable. I twitched a little harder at why the bugs were allowed to leave *their* game. Granted they weren't damaged, and if you can grant that sophisticated subroutines can go wandering around between game consoles, it doesn't violate the literal sense of the premise. Perhaps the bugs can't just walk out the front door, but have to be carried somehow. That might have been harder to predict by the game's designers
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‘Cuz I just followed the profile perfectly: I saw the trailer, liked it, looked at additional material, and thus decided to buy the movie at Wally World. I’ve now seen it - and I enjoyed it thoroughly. For me, this is saying quite a bit: For the first time in who knows how long, I could actually, purely enjoy a movie without rewriting scenes and dialogue in my head. (And improving same.)
There was so much to like about this film. For one, I loved how the 8-bit characters were rendered ‘realistically’ without losing their either/or motion ranges: They still moved like 8-bit sprites! Indeed, their 8-bit world produced pixellated cake-icing splash patterns, &c. And later, better graphics produced better animation - Tapper, the bartender, flicked through a range of positions, while Calhoun was relatively realistic. (Relatively.)
Meanwhile, Vanellope was adorable. I could wish real kids were like that. But there, oddly, was the only unexplained element: Why can ‘glitches’ not leave their games ( ... )
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