Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam

Aug 17, 2013 22:09





For every game that begins with the words Super Mario or Call of Duty, there is a game that launches a new IP, a studio, or even a career. But for people like 23-year-old designer Ricardo Valenzuela, it’s a challenge that breeds innovation and excitement:

I always wanted to do games, but living in Ecuador where there’s no game industry meant I had to move. I started the process to move to Canada, but since I had to wait several years for it, I thought it would be good to start a portfolio. So I immersed myself in forums and started reading books and other stuff on how to break into the game industry and such.

It was by answering one of those posts that led to a pro bono position at Stillalive Studios, which led to a game designer position for Son of Nor, the upcoming independent third-person action adventure title for PC and Mac.

“When I came in the game was completely different,” said Valenzuela of the Kickstarter project. “There was spell-stealing, two-handed spellcasting, and lots of other stuff that sounds fun and all, but in practice was not all that great. The gameplay was slow, kind of boring, and it took a lot of time to cast one spell, for example. So I made some changes.”

via Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam.

gaymer, stillalive studios, son of nor, ricardo valenzuela

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