RL: My evaluations at work are finally done, and work is ongoing on trying to get my role upgraded to reflect the work I've been doing.
Work has been more varied than usual lately. Trying to find external sound cards that handle somewhat unusual sampling requirements under Linux, searching for a good screen capture program for our 3,840 x 3,072, 9-screen display wall, and working on design options for a real-time-reporting remote stream monitoring system that needs to be either concealed from or proof against drunk students are some of the more interesting bits from the last few days.
Invisifest's Evil Stevie's Pirate Game turned out better than expected; despite limitations on available space and time, we ended up with a fairly exciting 4-way naval battle, with sudden turns of fortune (one player crippled all of their immediate opponent's port-facing guns on a lucky broadside, shifting the whole flow of the battle), dramatic captain vs. captain hook combat ending in a simultaneous double kill, and last-minute desperate boarding actions.
Technicon planning is going well (as far as the stuff I'm directly involved with at least); we have a fairly solid list of what goes into each specific room now, which some years hasn't happened until the Thursday before the con :)
I've had a little time to play with Space Empires V, and definitely enjoy it. I need to get the
1.08 patch applied and see how that changes things.
FF-XI: The big news is that Totaru finally got {sky} last night, along with most of his BLM static. The flamingos near the entrance should actually be good for exp right now if we ever get the static back up and running.
Monday was Miu's first Dynamis-Xarcabard, and it didn't go that well. Not enough people total, and especially mages and stunners, to go after DL reliably so we farmed, which turned out to be somewhat of a pain. Three or four RR2 deaths (thanks to gorget) and a R1 death from being re-killed I believe, and I got off lighter than some; and drops were pretty marginal. Only highlight of the night for the group was a RDM hat that dropped off of an accidental aggro / wipe mess, which certainly isn't going to help people staying organized in the future :)
The October update went smoothly, and Miuramir managed to squeeze in ToAU 19 and part of 20 before switching to Totaru for the final sky fight. Checking with some slight spoilers seems to indicate you can get up to 22 before hitting a significant fight; perhaps we can get some people to try that Friday or this weekend. Miu's also still only about half way through Corporal rank, so I need to focus on getting some other Corporal-level Assaults done to move forward to the new ranks.
SilverQueen, Miu's chocobo, developed a personality (easygoing) and weather preference (clear) right after the update; I'm not sure if that's directly connected or not. LunarMagic, Totaru's blue chocobo, improves only slowly, but I got some good shots of her in Altepa with a full blue moon last night. I need to get the gardening mules running at full steam again to keep up the flow of premium feed.